Default terrain texture bleeds through texture transitions
Example: https://imgur.com/a/nzGazLY
Documented in codebase but without a BUG: tag or anything on it:
// Due to the way the blending works, the base layer will always shine through in between // blend transitions (eg halfway between two texels, both blend values will be 0.5, so 25% of base layer visible). // To get a consistent look, we need to make sure to use the same base layer in all cells. // So we're always adding _land_default.dds as the base layer here, even if it's not referenced in this cell.
(RM-4452 from redmine: created on 2018-06-12 by Alexander Nadeau, )
Edited by redmine