Model flickering when some models have the same coordinates.
Just use the 'coc "Skaal Village"' and move forward. Some ice chunks are flickering during movement, because they have coordinates near water level, and the engine fails to determine which model it should render on top.
An another way to reproduce the bug:
- Use the "player->placeatme crate_02_food 1 128 0"
- Move a bit
- Use the "player->placeatme crate_02_food 1 128 0" again
Result: https://i.imgur.com/MhrtYs0.png Rendering order is not persistent, and crates are flickering.
(RM-4388 from redmine: created on 2018-04-12 by Andrei Kortunov, , closed on 2018-04-16 by nobody, duplicates #3366)
Edited by redmine
