Running animation is interrupted when magic mode is toggled
Vanilla Morrowind stutters footsteps on readying a weapon or fists similarly to current OpenMW behavior. Readying a spell doesn't affect footsteps in the original engine, but causes a noticeable delay/cancellation of sound in OpenMW.
(RM-4358 from redmine: created on 2018-03-11 by Skylar Beaulieu, )
Edited by redmine