Objects "vibrate" when extremely far from (0,0)
Objects in Project Tamriel's Skyrim and Cyrodiil "vibrate" when looked at closely. This only affects exterior cells. I know that the vanilla engine does the same thing, but I'm not sure if it is possible for Openmw to fix this.
(RM-4175 from redmine: created on 2017-10-26 by Luke D, )
Edited by redmine