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  • #3884

Closed
Open
Created Jun 17, 2018 by redmine@openmw_redmine_userGuest

Incorrect enemy behavior when exhausted

When an enemy's fatigue is fully depleted and they collapse from exhaustion (using the PC's hand-to-hand skill in this instance) it's possible they will immediately get back up rather than laying prone for a few seconds. I have also seen them enter the prone position in a single frame (no falling-down animation), though more rarely.

Aside from looking wonky visually this can make dispatching enemies with your hand-to-hand skill much more time-consuming.

(RM-3884 from redmine: created on 2017-05-26 by August Avatar, , closed on 2017-11-05 by rexelion .)

Edited Jun 19, 2018 by redmine
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