backward displacement of the character when attacking in 3rd person
When in 3rd-person mode and attacking, the character sometimes moves backwards slightly. This seemingly depends on how big a swing the player is taking. In 1st-person mode, this does not happen at all. Could this be an issue of backward-swing animation moving the position of the character, and using the in-between position (when releasing the attack button) as new position?
I tried this in a slightly modified version 36.1 (nothing fancy - just altered some fatigue and damage calculations)
(RM-3330 from redmine: created on 2016-04-07 by Some Dude, )