Light creates seams between objects when using normal/specualr mapped textures
I guess this has more to do with the lighting rather than the shaders?
Anyway, look at the pictures. When using the original textures, there are some seams between objects, but when using textures with normal maps and specular maps added, it the light behaves kinda crazy. It is visible both indoors and outdoors.
Btw, the texture here in this picture will be redone from scratch. In case anyone wonders.
(RM-3260 from redmine: created on 2016-03-19 by Joakim Berg, , closed on 2016-04-16 by nobody)
Attachments: vivec.rar tx_v_base_01_n__.dds tx_v_base_01.dds tx_v_base_01_nh.dds tx_v_base_02.dds tx_v_base_02_nh.dds tx_v_base_01_spec.dds tx_v_bridgedetail_01.dds tx_v_base_02_spec.dds tx_v_bridgedetail_01_nh.dds tx_v_bridgedetail_01_spec.dds objects_fragment.glsl