Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
    • Switch to GitLab Next
  • Sign in / Register
openmw
openmw
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Locked Files
  • Issues 522
    • Issues 522
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
    • Iterations
  • Merge Requests 35
    • Merge Requests 35
  • Requirements
    • Requirements
    • List
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Test Cases
  • Security & Compliance
    • Security & Compliance
    • Dependency List
    • License Compliance
  • Operations
    • Operations
    • Incidents
    • Environments
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Container Registry
  • Analytics
    • Analytics
    • CI / CD
    • Code Review
    • Insights
    • Issue
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • OpenMW
  • openmwopenmw
  • Issues
  • #3025

Closed
Open
Opened Jun 17, 2018 by redmine@openmw_redmine_userGuest

Analogue gamepad movement controls

Decided to test OpenMW with gamepad a bit, here's the issue: Shifting analogue stick will move your character in 4 discreet directions (much like pressing WASD) at a. Constant [maximum] speed Note: in other Gamebryo / Creation Engine games it's possible to move slowly as if pressing 'Shift', but it's not locked into two walk/run states like 0/1, instead the speed changes based on stick's delta from [around] center (since there's always a deadzone present) b. Only one of the directions at a time Note: that means PC is also unable to move in two directions at once, like pressing W and D for example. Of course, the proper support would mean a granular control of character's direction.

So in short the current implementation emulates 4-position D-pad, while it should behave more like a donut.

(RM-3025 from redmine: created on 2015-11-21 by Mikhail Olenkov, )

Edited Apr 21, 2019 by Andrei Kortunov
Assignee
Assign to
openmw-0.46
Milestone
openmw-0.46
Assign milestone
Time tracking
None
Due date
None
Reference: OpenMW/openmw#3025