Blindness doesn't affect AI
I guess this wasn't "fixed" because the TES3 engine does the same? (Does it?) I'd expect creatures to stay where they are or carefully tap around. Instead creatures attack, guards defend...
coc "Seyda Neen > go to the bay between the huts and the light house > move towards the ocean, a slaughterfish will approach, click slaughterfish > SetBlindness 100 -> it still moves to and attacks th PC
when a guard comes to defend you, click it > SetBlindness 100 -> it will not stop
(RM-2965 from redmine: created on 2015-10-09 by Who Knows, )