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OpenMW: game not playable if mod providing a spell is removed but the list of known spells still contains it

Error in framelistener: Spell 'asmo_conmer_spell' not found [...] Error in framelistener: Spell 'asmo_conmer_spell' not found Error in framelistener: Spell 'asmo_conmer_spell' not found Error in framelistener: Spell 'asmo_conmer_spell' not found Error in framelistener: Spell 'asmo_conmer_spell' not found Error in framelistener: Spell 'asmo_conmer_spell' not found Error in framelistener: Spell 'asmo_conmer_spell' not found Quitting peacefully

Frame 1 of the world is rendered but in wrong colors. No movement possible in the world, windows (character/inventory, map...) are partly usable. Works: (un-)equip stuff, move the world map (local is black), coc Balmora works too. Objects are black, the clouds are lilac.

There was similar problems with Bethesdas engine. I'm sure you can do better! ;) Maybe the data it can be kept in the savegame but not shown/referenced in game ... or just be kicked to Oblivion when the player saves the game?!

Am not sure how to classify...

(RM-2883 from redmine: created on 2015-08-21 by Who Knows, , closed on 2015-08-21 by scrawl .)

Attachments: OpenMW_missing_active_spell OpenMW_active_spell

Edited by redmine