Potential risk of misunderstanding using the colored "owned" crosshair feature
In order for this not to be buried and forgotten "in the depths of Github":https://github.com/OpenMW/openmw/pull/674, I'll write this here as well.
http://i.imgur.com/yYMlYXv.jpg
In the above image I'm looking at the counter. There's nothing there to steal, but it is still marked as red. While it isn't that big a problem, to the left in the image is a "doorway" that you can open. It is also marked as red, and the player might be afraid to open it since it shows as red despite being a thing that you are allowed to interact with.
A suggested fix (which I don't know how easy it is to implement, nor if it's the best way to fix it) is to check and see if the thing you look at is also movable or a container.
(RM-2789 from redmine: created on 2015-07-20 by Lars Söderberg, , closed on 2017-08-18 by Andrei Kortunov)