Bloodmoon quest Ristaag: Sattir not consistently dying, plot fails to advance; same with Grerid
Unknown if OpenMW-specific Using Steam GOTY edition, no mods OpenMW 0.35.1 When playing the Bloodmoon expansion, after the Siege on the Skaal Village, join Rolf Long-Tooth after 9 PM. Accompany at your choice of pace (have tried many), before or after scouting around the area or clearing it of monsters. Continue to accompany Rolf until he stops moving and Sattir walks behind a rock. Sattir MAY die in a scripted event, but usually does not, and sometimes will not even complete movement behind the rock. Have verified, however, that he can attain the desired location and the scripted event still won't happen. When Sattir does occasionally die as scripted, Grerid's script then likewise fails. Reproducibility of Sattir error extremely high, reproducibility of Grerid error understandably unknown but thus far 100%
result of bc, "" on Sattir: Content file: Bloodmoon.esm RefNum: 23702 RefID: sattir the bold Cell: Solstheim, Isinfier Plains Grid: -22 23 Coordinates: Vector3(-173914, 194860, 608.054) Model: meshes\base_anim.nif
At start of quest, on Rolf: Content file: Bloodmoon.esm RefNum: 25977 RefID: rolf long-tooth Cell: Solstheim, Isinfier Plains Grid: -22 23 Coordinates: Vector3(-172045, 196605, 979.929) Model: meshes\base_anim.nif Script: rolfScript
(RM-2537 from redmine: created on 2015-05-11 by Lawrence Dobson, , closed on 2015-12-09 by nobody, blocks #1176 (closed))
Attachments: tasriig.omwsave.tar.gz Fiddling_3.omwsave.tar.gz