"setfatigue 0" doesn't render NPC unconscious
In vanilla (at least with MCP?), when I do "setfatigue 0" on an NPC (from script or from console), the NPC would get knocked out without further interaction. Doesn't work in openmw, rendering some TR scripting ineffective.
(RM-1847 from redmine: created on 2014-08-25 by arvis rend, , closed on 2014-08-26 by scrawl .)
Edited by redmine