Wrong weapon swing when character is moving along X and Y axis at the same time
In vanilla Morowwind, when the PC is moving along X and Y axis simultaneously (ex: forward and to the left at the same time) and attacking at the same time, the weapon swing animation is the same that the one used when standing still (vertical swing). In OpenMW the animation used is the one used when moving only forward or backward (hitting horizontally, from back to front).
bug observed on openmw 0.31.0-1 from Debian experimental repository, on a Debian Sid 64-bit
(RM-1831 from redmine: created on 2014-08-18 by David Vincent, , closed on 2014-08-19 by nobody, duplicates #1729 (closed))
Edited by redmine