This project is mirrored from https://:*****@github.com/OpenMW/openmw.git. Pull mirroring updated .
  1. 22 Nov, 2021 1 commit
  2. 13 Nov, 2021 1 commit
  3. 04 Nov, 2021 1 commit
  4. 01 Nov, 2021 1 commit
  5. 31 Oct, 2021 1 commit
  6. 30 Oct, 2021 1 commit
  7. 26 Oct, 2021 1 commit
  8. 11 Oct, 2021 1 commit
  9. 29 Sep, 2021 1 commit
  10. 11 Sep, 2021 2 commits
  11. 09 Sep, 2021 2 commits
    • Bo Svensson's avatar
      Groundcover consolidation (#3096) · 9d661359
      Bo Svensson authored
      * chunkmanager.hpp viewdistance
      
      * chunkmanager.cpp viewdistance
      
      * chunkmanager.hpp viewdistance
      
      * quadtreeworld.cpp viewdistance
      
      * quadtreeworld.cpp consolidate
      
      * quadtreeworld.hpp consolidate
      
      * renderingmanager.cpp groundcover consolidate
      
      * renderingmanager.hpp groundcover consolidate
      
      * renderingmanager.cpp updater move
      
      * renderingmanager.hpp updater move
      
      * groundcover.hpp activegrid consolidation
      
      * groundcover.cpp activegrid consolidation
      
      * settings-default.cfg dead settings remove
      
      * viewdata.cpp revert
      
      * wrong file paste mistake
      
      * wrong file paste mistake
      
      * wrong file paste mistake
      
      * renderingmanager.cpp updatecallback fix
      
      * renderingmanager.cpp namespace fix
      
      * groundcover.hpp redefinition fix
      
      * groundcover.cpp redefinition fix
      
      * renderingmanager.cpp crash fix
      
      * renderingmanager.cpp euclidean groundcover distance
      
      * viewdata.hpp getreusedistance
      
      * quadtreeworld.cpp reusedistance
      
      * groundcover.rst [ci skip]
      9d661359
    • Hristos N. Triantafillou's avatar
      dc623597
  12. 09 Aug, 2021 1 commit
  13. 05 Aug, 2021 1 commit
  14. 25 Jul, 2021 2 commits
  15. 11 Jul, 2021 1 commit
    • Frederic Chardon's avatar
      Change some settings for async physics: · 643a64cb
      Frederic Chardon authored
      - default to 1 thread
      - default to always use defered aabb update, remove option
      - always keep a cache of LOS request for at least the current frame.
      This decreases number of raycast, especially when a lot of actors are
      involved and "NPCs avoid collisions" is on
      643a64cb
  16. 09 Jul, 2021 2 commits
  17. 08 Jul, 2021 1 commit
  18. 19 Jun, 2021 1 commit
  19. 12 May, 2021 1 commit
  20. 11 May, 2021 1 commit
  21. 09 May, 2021 1 commit
  22. 07 May, 2021 1 commit
  23. 05 May, 2021 1 commit
  24. 04 May, 2021 1 commit
    • elsid's avatar
      Remove redundant ChunkyTriMesh · ec87b3f8
      elsid authored
      This AABB tree required when need to filter out input mesh that has not
      influence navmesh tile output. This filtering is already done before. Each
      recast mesh corresponds to a single navmesh tile and has appropriate bounds.
      ec87b3f8
  25. 01 May, 2021 1 commit
  26. 30 Apr, 2021 1 commit
  27. 19 Apr, 2021 2 commits
  28. 18 Apr, 2021 4 commits
  29. 16 Apr, 2021 2 commits
  30. 15 Apr, 2021 1 commit
  31. 13 Apr, 2021 1 commit