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  1. 11 Oct, 2021 1 commit
    • Bo Svensson's avatar
      improves MWClass mapping (#3166) · ef906cbf
      Bo Svensson authored
      Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
      ef906cbf
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