1. 05 Nov, 2021 2 commits
  2. 10 Oct, 2021 1 commit
  3. 09 Oct, 2021 1 commit
  4. 04 Oct, 2021 1 commit
  5. 01 Oct, 2021 1 commit
  6. 28 Sep, 2021 1 commit
  7. 24 Sep, 2021 1 commit
    • Frederic Chardon's avatar
      Change projectile behaviour to be like in vanilla wrt. water plane: · 32108adc
      Frederic Chardon authored
      - enchanted arrow explode upon hit the water plane
      - non enchanted arrow disappear (or more accurately, they hit nothingness)
      - enchanted arrow shot underwater explode immediately
      - non enchanted arrow disappear immediately
      
      Also, solve a bug that occured previously and could theoritically still happens where we use the last tested collision position for instead of the last registered hit:
      Use the hit position as saved inside Projectile::hit() instead of the last position saved inside the callback.
      If a projectile collides with several objects (bottom of the sea and water surface for instance), the last collision tested won't necessarily be the impact position as we have no control over the order in which the tests are performed.
      32108adc
  8. 23 Sep, 2021 2 commits
  9. 08 Sep, 2021 1 commit
  10. 22 Aug, 2021 6 commits
  11. 04 Aug, 2021 5 commits
  12. 02 Aug, 2021 1 commit
  13. 01 Aug, 2021 1 commit
  14. 24 Jul, 2021 2 commits
  15. 23 Jul, 2021 4 commits
  16. 20 Jul, 2021 1 commit
  17. 16 Jul, 2021 1 commit
  18. 12 Jul, 2021 2 commits
  19. 10 Jul, 2021 1 commit
  20. 05 Jul, 2021 3 commits
  21. 02 Jul, 2021 1 commit
  22. 01 Jul, 2021 1 commit