This project is mirrored from https://:*****@github.com/OpenMW/openmw.git.
Pull mirroring updated .
- 21 Jan, 2014 1 commit
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scrawl authored
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- 17 Jan, 2014 1 commit
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scrawl authored
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- 14 Jan, 2014 1 commit
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- 11 Jan, 2014 3 commits
- 09 Jan, 2014 1 commit
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scrawl authored
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- 08 Jan, 2014 2 commits
- 07 Jan, 2014 1 commit
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scrawl authored
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- 01 Jan, 2014 3 commits
- 31 Dec, 2013 1 commit
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- 30 Dec, 2013 1 commit
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scrawl authored
- Fix indentation - Consider any kind of light, not just torch_infinite_time - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon) - Remove redundant code and don't add additional lights to the inventory - World::isDark returns false for interiors which are unaffected by weather
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- 29 Dec, 2013 1 commit
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Lukasz Gromanowski authored
Removed changing speed of weather transition introduced in previous commit. Instead try to detect player "teleporting" (ie. coc), and then switch instantly to the next weather type. Signed-off-by:
Lukasz Gromanowski <lgromanowski@gmail.com>
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- 26 Dec, 2013 1 commit
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scrawl authored
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- 20 Dec, 2013 1 commit
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- 18 Dec, 2013 1 commit
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scrawl authored
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- 13 Dec, 2013 1 commit
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http://bugs.openmw.org/issues/428mrcheko authored
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- 10 Dec, 2013 1 commit
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Lukasz Gromanowski authored
Added method in WeatherManger and World which returns true if it is night. This method is used later in character controller to show torches (or other sources of light) at night and hide them at day. Signed-off-by:
Lukasz Gromanowski <lgromanowski@gmail.com>
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- 08 Dec, 2013 1 commit
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scrawl authored
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- 28 Nov, 2013 1 commit
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scrawl authored
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- 21 Nov, 2013 1 commit
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scrawl authored
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- 15 Nov, 2013 1 commit
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scrawl authored
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- 13 Nov, 2013 1 commit
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scrawl authored
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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- 10 Nov, 2013 2 commits
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Emanuel Guevel authored
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Emanuel Guevel authored
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects (and indicate it clearly). Enchanting an item now unequips it.
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- 09 Nov, 2013 1 commit
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scrawl authored
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- 02 Oct, 2013 2 commits
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Emanuel Guevel authored
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Emanuel Guevel authored
Totally copied on Disable/EnableTeleporting implementation. Thanks KittyCat!
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- 29 Sep, 2013 1 commit
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Lukasz Gromanowski authored
Merged master/plugin switches into content in openmw and mwiniimporter. Extension in content files is now required. Signed-off-by:
Lukasz Gromanowski <lgromanowski@gmail.com>
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- 12 Sep, 2013 1 commit
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mckibbenta authored
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- 10 Sep, 2013 1 commit
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gus authored
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- 30 Aug, 2013 1 commit
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mckibbenta authored
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- 25 Aug, 2013 1 commit
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mckibbenta authored
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- 23 Aug, 2013 1 commit
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Chris Robinson authored
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- 19 Aug, 2013 1 commit
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scrawl authored
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- 18 Aug, 2013 1 commit
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Chris Robinson authored
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- 13 Aug, 2013 1 commit
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Chris Robinson authored
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