This project is mirrored from https://:*****@github.com/OpenMW/openmw.git.
Pull mirroring updated .
- 21 Jan, 2014 1 commit
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scrawl authored
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- 20 Jan, 2014 4 commits
- 19 Jan, 2014 2 commits
- 17 Jan, 2014 2 commits
- 14 Jan, 2014 2 commits
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scrawl authored
- 11 Jan, 2014 3 commits
- 10 Jan, 2014 1 commit
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scrawl authored
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- 09 Jan, 2014 1 commit
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scrawl authored
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- 08 Jan, 2014 2 commits
- 07 Jan, 2014 1 commit
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scrawl authored
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- 06 Jan, 2014 1 commit
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scrawl authored
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- 05 Jan, 2014 1 commit
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scrawl authored
Fine... it's flying cliff racers. But did you really want to know?
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- 04 Jan, 2014 2 commits
- 03 Jan, 2014 1 commit
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scrawl authored
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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- 02 Jan, 2014 3 commits
- 01 Jan, 2014 8 commits
- 31 Dec, 2013 3 commits
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Lukasz Gromanowski authored
Correction to previous commit - WeatherManager->update() will always be called. Signed-off-by:
Lukasz Gromanowski <lgromanowski@gmail.com>
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Lukasz Gromanowski authored
Changed teleporting detection from "position tracking" to manually setting "teleportation" flag ( player->setTeleported(true) ). Signed-off-by:
Lukasz Gromanowski <lgromanowski@gmail.com>
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- 30 Dec, 2013 1 commit
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scrawl authored
- Fix indentation - Consider any kind of light, not just torch_infinite_time - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon) - Remove redundant code and don't add additional lights to the inventory - World::isDark returns false for interiors which are unaffected by weather
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- 29 Dec, 2013 1 commit
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Lukasz Gromanowski authored
Corrected constant name. Signed-off-by:
Lukasz Gromanowski <lgromanowski@gmail.com>
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