This project is mirrored from https://:*****@github.com/OpenMW/openmw.git. Pull mirroring updated .
  1. 25 Jun, 2020 1 commit
  2. 22 Jun, 2020 1 commit
  3. 13 Jun, 2020 2 commits
  4. 03 Jun, 2020 1 commit
  5. 02 Jun, 2020 1 commit
  6. 20 Apr, 2020 1 commit
  7. 13 Apr, 2020 1 commit
  8. 12 Apr, 2020 2 commits
  9. 17 Mar, 2020 1 commit
  10. 07 Mar, 2020 1 commit
  11. 16 Feb, 2020 1 commit
  12. 23 Dec, 2019 1 commit
  13. 31 Oct, 2019 1 commit
  14. 17 Sep, 2019 2 commits
  15. 15 Sep, 2019 1 commit
  16. 10 Sep, 2019 3 commits
  17. 09 Sep, 2019 1 commit
  18. 25 Aug, 2019 1 commit
  19. 17 Aug, 2019 1 commit
  20. 09 Aug, 2019 1 commit
    • Andrei Kortunov's avatar
      Refactor weapon types behaviour · f0cef772
      Andrei Kortunov authored
      1. Move weapon types behaviour from switches to the table (should allow
      us to de-hardcode weapon types later)
      2. Gereralize bones injection to actors skeletons (instead of using the
      hardcoded xbase_anim_sh.nif)
      f0cef772
  21. 06 Aug, 2019 1 commit
  22. 05 Aug, 2019 1 commit
    • capostrophic's avatar
      Sneaking consistency fixes (bug #5103) · cac05ef8
      capostrophic authored
      Correct pickpocketing behavior when not actually sneaking
      Fix first person swimming animation regression when sneaking stance is on
      Move typical sneaking use case checks into mechanics manager
      Correct awareness checks
      cac05ef8
  23. 31 Jul, 2019 2 commits
  24. 28 May, 2019 1 commit
  25. 14 May, 2019 1 commit
  26. 11 May, 2019 1 commit
  27. 06 May, 2019 1 commit
  28. 04 May, 2019 1 commit
  29. 02 May, 2019 1 commit
  30. 14 Apr, 2019 1 commit
  31. 10 Apr, 2019 1 commit
  32. 04 Apr, 2019 1 commit
  33. 04 Mar, 2019 1 commit
  34. 02 Mar, 2019 1 commit