This project is mirrored from https://:*****@github.com/OpenMW/openmw.git. Pull mirroring updated .
  1. 27 May, 2020 1 commit
  2. 26 May, 2020 7 commits
  3. 25 May, 2020 1 commit
  4. 24 May, 2020 3 commits
  5. 23 May, 2020 1 commit
  6. 22 May, 2020 6 commits
  7. 21 May, 2020 2 commits
    • elsid's avatar
      Use vector for Animation::mActiveControllers · 9326111f
      elsid authored
      Container is only used to add elements, iterate over all of them and
      clear. Multimap adds overhead for all of these operations without any
      benefits. Reduce Animation::resetActiveGroups CPU time usage by 50%.
      9326111f
    • elsid's avatar
      Optimize MWRender::Animation::hasAnimation · a59e25e0
      elsid authored
      Use a set to check for group start existence.
      Reduce time taken from 2.6% to 0.08% and
      MWMechanics::MechanicsManager::update from 7% to 5%
      in relative CPU time usage for a scene with ~100 actors.
      a59e25e0
  8. 19 May, 2020 1 commit
  9. 18 May, 2020 5 commits
  10. 17 May, 2020 13 commits