Commit ef9afeb5 authored by scrawl's avatar scrawl

Auto calculate attributes if there are not specified in the NPC record

parent b34caccd
......@@ -49,6 +49,67 @@ namespace
{
return new CustomData (*this);
}
void autoCalculateAttributes (const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats)
{
// race bonus
const ESM::Race *race =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc->mRace);
bool male = (npc->mFlags & ESM::NPC::Female) == 0;
int level = creatureStats.getLevel();
for (int i=0; i<ESM::Attribute::Length; ++i)
{
const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
}
// class bonus
const ESM::Class *class_ =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc->mClass);
for (int i=0; i<2; ++i)
{
int attribute = class_->mData.mAttribute[i];
if (attribute>=0 && attribute<8)
{
creatureStats.getAttribute(attribute).setBase (
creatureStats.getAttribute(attribute).getBase() + 10);
}
}
// skill bonus
for (int attribute=0; attribute<ESM::Attribute::Length; ++attribute)
{
float modifierSum = 0;
for (int j=0; j<ESM::Skill::Length; ++j)
{
const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find(j);
if (skill->mData.mAttribute != attribute)
continue;
// is this a minor or major skill?
float add=0.2;
for (int k=0; k<5; ++k)
{
if (class_->mData.mSkills[k][0] == j)
add=0.5;
}
for (int k=0; k<5; ++k)
{
if (class_->mData.mSkills[k][1] == j)
add=1.0;
}
modifierSum += add;
}
creatureStats.getAttribute(attribute).setBase ( std::min(creatureStats.getAttribute(attribute).getBase()
+ static_cast<int>((level-1) * modifierSum+0.5), 100) );
}
}
}
namespace MWClass
......@@ -126,15 +187,14 @@ namespace MWClass
}
else
{
for (int i=0; i<8; ++i)
data->mCreatureStats.getAttribute (i).set (10);
for (int i=0; i<3; ++i)
data->mCreatureStats.setDynamic (i, 10);
data->mCreatureStats.setLevel(ref->mBase->mNpdt12.mLevel);
data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt12.mDisposition);
data->mNpcStats.setReputation(ref->mBase->mNpdt12.mReputation);
autoCalculateAttributes(ref->mBase, data->mCreatureStats);
}
data->mCreatureStats.setAiSetting (0, ref->mBase->mAiData.mHello);
......
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