Commit a582013e authored by Matjaž Lamut's avatar Matjaž Lamut Committed by psi29a
Browse files

Initial page to document the Template. Mainly deals with how to install it....

parent 9bae89cc
......@@ -20,6 +20,7 @@ about creating new content for OpenMW, please refer to
OpenMW Game Template
OpenMW Game Template, or simply, the Template, is a set of base assets required
for OpenMW to run. These include ``template.omwgame`` along with models, textures,
fonts, and UI content. The Template can be used as a foundation for a standalone
game in OpenMW, without requiring any of the original, copyrighted Morrowind assets.
With the exception of ``Pelagiad.ttf`` font file, the Template is released as
`public domain <>`_.
The Template is installed the same way you would install a mod, with general
instructions available at :doc:`mod-install`. It can be downloaded from
`its repository <>`_ and requires
OpenMW 0.47 or later.
After getting the Template, extract its ``/data`` folder to somewhere on your disk.
.. note::
It's adviseable to not put the Template files in the same folder as your
Morrowind files. This is especially valid when you don't wish to mix the two games
and use the Template as a foundation for a standalone game.
Define paths to .omwgame and data files
OpenMW needs to be told where to look for the Template files. This is done in
``openmw.cfg`` file where ``content=`` tells OpenMW which .omwgame file to use
and ``data=`` tells OpenMW what folders to look for meshes, textures, audio,
and other assets. The required lines would look like this, but with the paths
of course different on your system.
.. code::
Remove references to Morrowind files
In case you have Morrowind installed and have run OpenMW's installation wizard,
you need to remove or comment out the following lines from ``openmw.cfg``.
Not doing so will either produce errors or load Morrowind content, which you
probably do not want when you are making your own game.
.. code::
data="/home/someuser/.wine/dosdevices/c:/Morrowind/Data Files"
Define paths to essential models
Certain models, essential to OpenMW, cannot be assigned through OpenMW-CS but
are instead assigned through ``settings.cfg``. These models are player and NPC
animations, and meshes for the sky. In ``settings.cfg`` used by your OpenMW
install, add the following lines under the ``[Models]`` section.
.. code::
xbaseanim = meshes/BasicPlayer.dae
baseanim = meshes/BasicPlayer.dae
xbaseanim1st = meshes/BasicPlayer.dae
baseanimkna = meshes/BasicPlayer.dae
baseanimkna1st = meshes/BasicPlayer.dae
xbaseanimfemale = meshes/BasicPlayer.dae
baseanimfemale = meshes/BasicPlayer.dae
baseanimfemale1st = meshes/BasicPlayer.dae
xargonianswimkna = meshes/BasicPlayer.dae
xbaseanimkf = meshes/BasicPlayer.dae
xbaseanim1stkf = meshes/BasicPlayer.dae
xbaseanimfemalekf = meshes/BasicPlayer.dae
xargonianswimknakf = meshes/BasicPlayer.dae
skyatmosphere = meshes/sky_atmosphere.dae
skyclouds = meshes/sky_clouds_01.osgt
skynight01 = meshes/sky_night_01.osgt
As a convenience the Template repository includes a ``settings.cfg`` containing
these same lines which can be copied and pasted. However, do not use the file
to simply overwrite the ``settings.cfg`` used by your OpenMW installation.
Copying the UI files
The Template includes a ``resources/mygui`` folder. The contents of this folder
need to be copied to ``resources/mygui`` folder found in your OpenMW installation
folder. Overwrite any files aready in this folder. These files provide the
UI font, its definition, and some minor UI tweaks.
.. code::
Run OpenMW Launcher
After completing all the steps, run OpenMW Launcher and make sure ``template.omwgame``
is selected in *Data Files* tab. Then, run the game and enjoy an empty island. It is not
empty though! It is full of potential to start making your very own game on the
OpenMW engine. Good luck!
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment