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OpenMW
openmw
Commits
851a7d50
Commit
851a7d50
authored
Jan 20, 2014
by
scrawl
Browse files
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Plain Diff
Feature
#957
: Handle area effects for "on touch" range
parent
c8a9e9f7
Changes
9
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Inline
Side-by-side
Showing
9 changed files
with
104 additions
and
109 deletions
+104
-109
apps/openmw/mwbase/world.hpp
apps/openmw/mwbase/world.hpp
+3
-0
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/creature.cpp
+3
-17
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.cpp
+5
-21
apps/openmw/mwmechanics/spellcasting.cpp
apps/openmw/mwmechanics/spellcasting.cpp
+14
-11
apps/openmw/mwmechanics/spellcasting.hpp
apps/openmw/mwmechanics/spellcasting.hpp
+4
-1
apps/openmw/mwscript/miscextensions.cpp
apps/openmw/mwscript/miscextensions.cpp
+2
-0
apps/openmw/mwworld/actiontrap.cpp
apps/openmw/mwworld/actiontrap.cpp
+1
-0
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.cpp
+69
-59
apps/openmw/mwworld/worldimp.hpp
apps/openmw/mwworld/worldimp.hpp
+3
-0
No files found.
apps/openmw/mwbase/world.hpp
View file @
851a7d50
...
...
@@ -466,6 +466,9 @@ namespace MWBase
/// Spawn a blood effect for \a ptr at \a worldPosition
virtual
void
spawnBloodEffect
(
const
MWWorld
::
Ptr
&
ptr
,
const
Ogre
::
Vector3
&
worldPosition
)
=
0
;
virtual
void
explodeSpell
(
const
Ogre
::
Vector3
&
origin
,
const
MWWorld
::
Ptr
&
object
,
const
ESM
::
EffectList
&
effects
,
const
MWWorld
::
Ptr
&
caster
,
const
std
::
string
&
id
,
const
std
::
string
&
sourceName
)
=
0
;
};
}
...
...
apps/openmw/mwclass/creature.cpp
View file @
851a7d50
...
...
@@ -316,26 +316,12 @@ namespace MWClass
enchantmentName
);
if
(
enchantment
->
mData
.
mType
==
ESM
::
Enchantment
::
WhenStrikes
)
{
// Check if we have enough charges
const
float
enchantCost
=
enchantment
->
mData
.
mCost
;
int
eSkill
=
getSkill
(
ptr
,
ESM
::
Skill
::
Enchant
);
const
int
castCost
=
std
::
max
(
1.
f
,
enchantCost
-
(
enchantCost
/
100
)
*
(
eSkill
-
10
));
if
(
weapon
.
getCellRef
().
mEnchantmentCharge
==
-
1
)
weapon
.
getCellRef
().
mEnchantmentCharge
=
enchantment
->
mData
.
mCharge
;
if
(
weapon
.
getCellRef
().
mEnchantmentCharge
<
castCost
)
{
MWBase
::
Environment
::
get
().
getWindowManager
()
->
messageBox
(
"#{sMagicInsufficientCharge}"
);
}
else
{
weapon
.
getCellRef
().
mEnchantmentCharge
-=
castCost
;
MWMechanics
::
CastSpell
cast
(
ptr
,
victim
);
cast
.
mHitPosition
=
hitPosition
;
cast
.
cast
(
weapon
);
}
}
}
}
// TODO: do not do this if the attack is blocked
MWBase
::
Environment
::
get
().
getWorld
()
->
spawnBloodEffect
(
victim
,
hitPosition
);
...
...
apps/openmw/mwclass/npc.cpp
View file @
851a7d50
...
...
@@ -576,30 +576,14 @@ namespace MWClass
enchantmentName
);
if
(
enchantment
->
mData
.
mType
==
ESM
::
Enchantment
::
WhenStrikes
)
{
// Check if we have enough charges
const
float
enchantCost
=
enchantment
->
mData
.
mCost
;
int
eSkill
=
stats
.
getSkill
(
ESM
::
Skill
::
Enchant
).
getModified
();
const
int
castCost
=
std
::
max
(
1.
f
,
enchantCost
-
(
enchantCost
/
100
)
*
(
eSkill
-
10
));
if
(
weapon
.
getCellRef
().
mEnchantmentCharge
==
-
1
)
weapon
.
getCellRef
().
mEnchantmentCharge
=
enchantment
->
mData
.
mCharge
;
if
(
weapon
.
getCellRef
().
mEnchantmentCharge
<
castCost
)
{
if
(
ptr
.
getRefData
().
getHandle
()
==
"player"
)
MWBase
::
Environment
::
get
().
getWindowManager
()
->
messageBox
(
"#{sMagicInsufficientCharge}"
);
}
else
{
weapon
.
getCellRef
().
mEnchantmentCharge
-=
castCost
;
MWMechanics
::
CastSpell
cast
(
ptr
,
victim
);
cast
.
cast
(
weapon
);
cast
.
mHitPosition
=
hitPosition
;
bool
success
=
cast
.
cast
(
weapon
);
if
(
ptr
.
getRefData
().
getHandle
()
==
"player"
)
if
(
ptr
.
getRefData
().
getHandle
()
==
"player"
&&
success
)
skillUsageSucceeded
(
ptr
,
ESM
::
Skill
::
Enchant
,
3
);
}
}
}
// TODO: do not do this if the attack is blocked
if
(
healthdmg
)
...
...
apps/openmw/mwmechanics/spellcasting.cpp
View file @
851a7d50
...
...
@@ -181,11 +181,12 @@ namespace MWMechanics
:
mCaster
(
caster
)
,
mTarget
(
target
)
,
mStack
(
false
)
,
mHitPosition
(
0
,
0
,
0
)
{
}
void
CastSpell
::
inflict
(
const
MWWorld
::
Ptr
&
target
,
const
MWWorld
::
Ptr
&
caster
,
const
ESM
::
EffectList
&
effects
,
ESM
::
RangeType
range
,
bool
reflected
)
const
ESM
::
EffectList
&
effects
,
ESM
::
RangeType
range
,
bool
reflected
,
bool
exploded
)
{
// If none of the effects need to apply, we can early-out
bool
found
=
false
;
...
...
@@ -375,11 +376,12 @@ namespace MWMechanics
if
(
anim
)
anim
->
addEffect
(
"meshes
\\
"
+
castStatic
->
mModel
,
magicEffect
->
mIndex
,
loop
,
""
);
}
// TODO: For Area effects, launch a growing particle effect that applies the effect to more actors as it hits them. Best managed in World.
}
}
if
(
!
exploded
)
MWBase
::
Environment
::
get
().
getWorld
()
->
explodeSpell
(
mHitPosition
,
mTarget
,
effects
,
caster
,
mId
,
mSourceName
);
if
(
reflectedEffects
.
mList
.
size
())
inflict
(
caster
,
target
,
reflectedEffects
,
range
,
true
);
...
...
@@ -521,12 +523,11 @@ namespace MWMechanics
mStack
=
(
enchantment
->
mData
.
mType
==
ESM
::
Enchantment
::
CastOnce
);
if
(
enchantment
->
mData
.
mType
==
ESM
::
Enchantment
::
WhenUsed
)
{
// Check if there's enough charge left
if
(
enchantment
->
mData
.
mType
==
ESM
::
Enchantment
::
WhenUsed
||
enchantment
->
mData
.
mType
==
ESM
::
Enchantment
::
WhenStrikes
)
{
const
float
enchantCost
=
enchantment
->
mData
.
mCost
;
MWMechanics
::
NpcStats
&
stats
=
MWWorld
::
Class
::
get
(
mCaster
).
getNpcStats
(
mCaster
);
int
eSkill
=
stats
.
getSkill
(
ESM
::
Skill
::
Enchant
).
getModified
();
int
eSkill
=
mCaster
.
getClass
().
getSkill
(
mCaster
,
ESM
::
Skill
::
Enchant
);
const
int
castCost
=
std
::
max
(
1.
f
,
enchantCost
-
(
enchantCost
/
100
)
*
(
eSkill
-
10
));
if
(
item
.
getCellRef
().
mEnchantmentCharge
==
-
1
)
...
...
@@ -539,10 +540,15 @@ namespace MWMechanics
MWBase
::
Environment
::
get
().
getWindowManager
()
->
messageBox
(
"#{sMagicInsufficientCharge}"
);
return
false
;
}
// Reduce charge
item
.
getCellRef
().
mEnchantmentCharge
-=
castCost
;
}
if
(
enchantment
->
mData
.
mType
==
ESM
::
Enchantment
::
WhenUsed
)
{
if
(
mCaster
.
getRefData
().
getHandle
()
==
"player"
)
mCaster
.
getClass
().
skillUsageSucceeded
(
mCaster
,
ESM
::
Skill
::
Enchant
,
1
);
}
if
(
enchantment
->
mData
.
mType
==
ESM
::
Enchantment
::
CastOnce
)
item
.
getContainerStore
()
->
remove
(
item
,
1
,
mCaster
);
else
if
(
enchantment
->
mData
.
mType
!=
ESM
::
Enchantment
::
WhenStrikes
)
...
...
@@ -551,9 +557,6 @@ namespace MWMechanics
MWBase
::
Environment
::
get
().
getWindowManager
()
->
setSelectedEnchantItem
(
item
);
// Set again to show the modified charge
}
if
(
mCaster
.
getRefData
().
getHandle
()
==
"player"
)
mCaster
.
getClass
().
skillUsageSucceeded
(
mCaster
,
ESM
::
Skill
::
Enchant
,
1
);
inflict
(
mCaster
,
mCaster
,
enchantment
->
mEffects
,
ESM
::
RT_Self
);
if
(
!
mTarget
.
isEmpty
())
...
...
apps/openmw/mwmechanics/spellcasting.hpp
View file @
851a7d50
...
...
@@ -3,6 +3,8 @@
#include "../mwworld/ptr.hpp"
#include <OgreVector3.h>
namespace
MWMechanics
{
class
EffectKey
;
...
...
@@ -36,6 +38,7 @@ namespace MWMechanics
bool
mStack
;
std
::
string
mId
;
// ID of spell, potion, item etc
std
::
string
mSourceName
;
// Display name for spell, potion, etc
Ogre
::
Vector3
mHitPosition
;
// Used for spawning area orb
public:
CastSpell
(
const
MWWorld
::
Ptr
&
caster
,
const
MWWorld
::
Ptr
&
target
);
...
...
@@ -49,7 +52,7 @@ namespace MWMechanics
bool
cast
(
const
std
::
string
&
id
);
void
inflict
(
const
MWWorld
::
Ptr
&
target
,
const
MWWorld
::
Ptr
&
caster
,
const
ESM
::
EffectList
&
effects
,
ESM
::
RangeType
range
,
bool
reflected
=
false
);
const
ESM
::
EffectList
&
effects
,
ESM
::
RangeType
range
,
bool
reflected
=
false
,
bool
exploded
=
false
);
void
applyInstantEffect
(
const
MWWorld
::
Ptr
&
target
,
const
MWWorld
::
Ptr
&
caster
,
const
MWMechanics
::
EffectKey
&
effect
,
float
magnitude
);
};
...
...
apps/openmw/mwscript/miscextensions.cpp
View file @
851a7d50
...
...
@@ -745,6 +745,7 @@ namespace MWScript
MWWorld
::
Ptr
target
=
MWBase
::
Environment
::
get
().
getWorld
()
->
getPtr
(
targetId
,
false
);
MWMechanics
::
CastSpell
cast
(
ptr
,
target
);
cast
.
mHitPosition
=
Ogre
::
Vector3
(
target
.
getRefData
().
getPosition
().
pos
);
cast
.
cast
(
spell
);
}
};
...
...
@@ -761,6 +762,7 @@ namespace MWScript
runtime
.
pop
();
MWMechanics
::
CastSpell
cast
(
ptr
,
ptr
);
cast
.
mHitPosition
=
Ogre
::
Vector3
(
ptr
.
getRefData
().
getPosition
().
pos
);
cast
.
cast
(
spell
);
}
};
...
...
apps/openmw/mwworld/actiontrap.cpp
View file @
851a7d50
...
...
@@ -8,6 +8,7 @@ namespace MWWorld
void
ActionTrap
::
executeImp
(
const
Ptr
&
actor
)
{
MWMechanics
::
CastSpell
cast
(
mTrapSource
,
actor
);
cast
.
mHitPosition
=
Ogre
::
Vector3
(
actor
.
getRefData
().
getPosition
().
pos
);
cast
.
cast
(
mSpellId
);
mTrapSource
.
getCellRef
().
mTrap
=
""
;
...
...
apps/openmw/mwworld/worldimp.cpp
View file @
851a7d50
...
...
@@ -2106,6 +2106,8 @@ namespace MWWorld
std
::
string
selectedSpell
=
stats
.
getSpells
().
getSelectedSpell
();
MWMechanics
::
CastSpell
cast
(
actor
,
target
);
if
(
!
target
.
isEmpty
())
cast
.
mHitPosition
=
Ogre
::
Vector3
(
target
.
getRefData
().
getPosition
().
pos
);
if
(
!
selectedSpell
.
empty
())
{
...
...
@@ -2240,75 +2242,20 @@ namespace MWWorld
else
{
MWMechanics
::
CastSpell
cast
(
caster
,
obstacle
);
cast
.
mHitPosition
=
pos
;
cast
.
mId
=
it
->
second
.
mId
;
cast
.
mSourceName
=
it
->
second
.
mSourceName
;
cast
.
mStack
=
it
->
second
.
mStack
;
cast
.
inflict
(
obstacle
,
caster
,
it
->
second
.
mEffects
,
ESM
::
RT_Target
);
cast
.
inflict
(
obstacle
,
caster
,
it
->
second
.
mEffects
,
ESM
::
RT_Target
,
false
,
true
);
}
explode
=
true
;
}
if
(
explode
)
{
std
::
map
<
MWWorld
::
Ptr
,
std
::
vector
<
ESM
::
ENAMstruct
>
>
toApply
;
for
(
std
::
vector
<
ESM
::
ENAMstruct
>::
const_iterator
effectIt
=
it
->
second
.
mEffects
.
mList
.
begin
();
effectIt
!=
it
->
second
.
mEffects
.
mList
.
end
();
++
effectIt
)
{
const
ESM
::
MagicEffect
*
effect
=
getStore
().
get
<
ESM
::
MagicEffect
>
().
find
(
effectIt
->
mEffectID
);
if
(
effectIt
->
mArea
<=
0
)
continue
;
// Not an area effect
// Spawn the explosion orb effect
const
ESM
::
Static
*
areaStatic
;
if
(
!
effect
->
mCasting
.
empty
())
areaStatic
=
getStore
().
get
<
ESM
::
Static
>
().
find
(
effect
->
mArea
);
else
areaStatic
=
getStore
().
get
<
ESM
::
Static
>
().
find
(
"VFX_DefaultArea"
);
mRendering
->
spawnEffect
(
"meshes
\\
"
+
areaStatic
->
mModel
,
""
,
Ogre
::
Vector3
(
ptr
.
getRefData
().
getPosition
().
pos
),
effectIt
->
mArea
);
// Play explosion sound (make sure to use NoTrack, since we will delete the projectile now)
static
const
std
::
string
schools
[]
=
{
"alteration"
,
"conjuration"
,
"destruction"
,
"illusion"
,
"mysticism"
,
"restoration"
};
MWBase
::
SoundManager
*
sndMgr
=
MWBase
::
Environment
::
get
().
getSoundManager
();
if
(
!
effect
->
mAreaSound
.
empty
())
sndMgr
->
playSound3D
(
ptr
,
effect
->
mAreaSound
,
1.0
f
,
1.0
f
,
MWBase
::
SoundManager
::
Play_TypeSfx
,
MWBase
::
SoundManager
::
Play_NoTrack
);
else
sndMgr
->
playSound3D
(
ptr
,
schools
[
effect
->
mData
.
mSchool
]
+
" area"
,
1.0
f
,
1.0
f
,
MWBase
::
SoundManager
::
Play_TypeSfx
,
MWBase
::
SoundManager
::
Play_NoTrack
);
// Get the actors in range of the effect
std
::
vector
<
MWWorld
::
Ptr
>
objects
;
MWBase
::
Environment
::
get
().
getMechanicsManager
()
->
getObjectsInRange
(
Ogre
::
Vector3
(
ptr
.
getRefData
().
getPosition
().
pos
),
feetToGameUnits
(
effectIt
->
mArea
),
objects
);
for
(
std
::
vector
<
MWWorld
::
Ptr
>::
iterator
affected
=
objects
.
begin
();
affected
!=
objects
.
end
();
++
affected
)
toApply
[
*
affected
].
push_back
(
*
effectIt
);
}
// Now apply the appropriate effects to each actor in range
for
(
std
::
map
<
MWWorld
::
Ptr
,
std
::
vector
<
ESM
::
ENAMstruct
>
>::
iterator
apply
=
toApply
.
begin
();
apply
!=
toApply
.
end
();
++
apply
)
{
MWWorld
::
Ptr
caster
=
searchPtrViaHandle
(
it
->
second
.
mActorHandle
);
// Vanilla-compatible behaviour of never applying the spell to the caster
// (could be changed by mods later)
if
(
apply
->
first
==
caster
)
continue
;
if
(
caster
.
isEmpty
())
caster
=
apply
->
first
;
MWMechanics
::
CastSpell
cast
(
caster
,
apply
->
first
);
cast
.
mId
=
it
->
second
.
mId
;
cast
.
mSourceName
=
it
->
second
.
mSourceName
;
cast
.
mStack
=
it
->
second
.
mStack
;
ESM
::
EffectList
effects
;
effects
.
mList
=
apply
->
second
;
cast
.
inflict
(
apply
->
first
,
caster
,
effects
,
ESM
::
RT_Target
);
}
explodeSpell
(
Ogre
::
Vector3
(
ptr
.
getRefData
().
getPosition
().
pos
),
ptr
,
it
->
second
.
mEffects
,
caster
,
it
->
second
.
mId
,
it
->
second
.
mSourceName
);
deleteObject
(
ptr
);
mProjectiles
.
erase
(
it
++
);
...
...
@@ -2707,4 +2654,67 @@ namespace MWWorld
mRendering
->
spawnEffect
(
model
,
texture
,
worldPosition
);
}
void
World
::
explodeSpell
(
const
Vector3
&
origin
,
const
MWWorld
::
Ptr
&
object
,
const
ESM
::
EffectList
&
effects
,
const
Ptr
&
caster
,
const
std
::
string
&
id
,
const
std
::
string
&
sourceName
)
{
std
::
map
<
MWWorld
::
Ptr
,
std
::
vector
<
ESM
::
ENAMstruct
>
>
toApply
;
for
(
std
::
vector
<
ESM
::
ENAMstruct
>::
const_iterator
effectIt
=
effects
.
mList
.
begin
();
effectIt
!=
effects
.
mList
.
end
();
++
effectIt
)
{
const
ESM
::
MagicEffect
*
effect
=
getStore
().
get
<
ESM
::
MagicEffect
>
().
find
(
effectIt
->
mEffectID
);
if
(
effectIt
->
mArea
<=
0
)
continue
;
// Not an area effect
// Spawn the explosion orb effect
const
ESM
::
Static
*
areaStatic
;
if
(
!
effect
->
mCasting
.
empty
())
areaStatic
=
getStore
().
get
<
ESM
::
Static
>
().
find
(
effect
->
mArea
);
else
areaStatic
=
getStore
().
get
<
ESM
::
Static
>
().
find
(
"VFX_DefaultArea"
);
mRendering
->
spawnEffect
(
"meshes
\\
"
+
areaStatic
->
mModel
,
""
,
origin
,
effectIt
->
mArea
);
// Play explosion sound (make sure to use NoTrack, since we will delete the projectile now)
static
const
std
::
string
schools
[]
=
{
"alteration"
,
"conjuration"
,
"destruction"
,
"illusion"
,
"mysticism"
,
"restoration"
};
MWBase
::
SoundManager
*
sndMgr
=
MWBase
::
Environment
::
get
().
getSoundManager
();
if
(
!
effect
->
mAreaSound
.
empty
())
sndMgr
->
playSound3D
(
object
,
effect
->
mAreaSound
,
1.0
f
,
1.0
f
,
MWBase
::
SoundManager
::
Play_TypeSfx
,
MWBase
::
SoundManager
::
Play_NoTrack
);
else
sndMgr
->
playSound3D
(
object
,
schools
[
effect
->
mData
.
mSchool
]
+
" area"
,
1.0
f
,
1.0
f
,
MWBase
::
SoundManager
::
Play_TypeSfx
,
MWBase
::
SoundManager
::
Play_NoTrack
);
// Get the actors in range of the effect
std
::
vector
<
MWWorld
::
Ptr
>
objects
;
MWBase
::
Environment
::
get
().
getMechanicsManager
()
->
getObjectsInRange
(
origin
,
feetToGameUnits
(
effectIt
->
mArea
),
objects
);
for
(
std
::
vector
<
MWWorld
::
Ptr
>::
iterator
affected
=
objects
.
begin
();
affected
!=
objects
.
end
();
++
affected
)
toApply
[
*
affected
].
push_back
(
*
effectIt
);
}
// Now apply the appropriate effects to each actor in range
for
(
std
::
map
<
MWWorld
::
Ptr
,
std
::
vector
<
ESM
::
ENAMstruct
>
>::
iterator
apply
=
toApply
.
begin
();
apply
!=
toApply
.
end
();
++
apply
)
{
MWWorld
::
Ptr
source
=
caster
;
// Vanilla-compatible behaviour of never applying the spell to the caster
// (could be changed by mods later)
if
(
apply
->
first
==
caster
)
continue
;
if
(
source
.
isEmpty
())
source
=
apply
->
first
;
MWMechanics
::
CastSpell
cast
(
source
,
apply
->
first
);
cast
.
mHitPosition
=
origin
;
cast
.
mId
=
id
;
cast
.
mSourceName
=
sourceName
;
cast
.
mStack
=
false
;
ESM
::
EffectList
effects
;
effects
.
mList
=
apply
->
second
;
cast
.
inflict
(
apply
->
first
,
caster
,
effects
,
ESM
::
RT_Target
,
false
,
true
);
}
}
}
apps/openmw/mwworld/worldimp.hpp
View file @
851a7d50
...
...
@@ -552,6 +552,9 @@ namespace MWWorld
/// Spawn a blood effect for \a ptr at \a worldPosition
virtual
void
spawnBloodEffect
(
const
MWWorld
::
Ptr
&
ptr
,
const
Ogre
::
Vector3
&
worldPosition
);
virtual
void
explodeSpell
(
const
Ogre
::
Vector3
&
origin
,
const
MWWorld
::
Ptr
&
object
,
const
ESM
::
EffectList
&
effects
,
const
MWWorld
::
Ptr
&
caster
,
const
std
::
string
&
id
,
const
std
::
string
&
sourceName
);
};
}
...
...
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