npc.cpp 17.7 KB
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#include "npc.hpp"

#include <components/esm/loadnpc.hpp>

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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"

#include "../mwrender/cellimp.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include <OgreSceneNode.h>
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namespace MWClass
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{
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    std::string Npc::getId (const MWWorld::Ptr& ptr) const
    {
        ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
            ptr.get<ESM::NPC>();

        return ref->base->mId;
    }

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    void Npc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
        MWWorld::Environment& environment) const
    {
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        //Ogre::SceneNode *chest;
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        ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
            ptr.get<ESM::NPC>();
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        //Store scenenodes by npc's name + bodypart [0]  ,  npc's name + bodypart    [1]
        //Ex.                 Fargothchest               ,  Fargothneck
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        assert (ref->base != NULL);

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        std::string hairID = ref->base->hair;
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        std::string headID = ref->base->head;
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        std::string npcName = ref->base->name;
        //std::cout << "NPC: " << npcName << "\n";
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        //get the part of the bodypart id which describes the race and the gender
        std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
        std::string headModel = "meshes\\" +
            environment.mWorld->getStore().bodyParts.find(headID)->model;

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        std::string hairModel = "meshes\\" +
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            environment.mWorld->getStore().bodyParts.find(hairID)->model;
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        MWRender::Rendering rendering (cellRender, ref->ref);
        
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        //TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the
        // right place
        const ESM::BodyPart *bodyPart =
            environment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");

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        //bodyPart->model->
        Ogre::Vector3 pos = Ogre::Vector3( 20, 20, 20);
        Ogre::Vector3 axis = Ogre::Vector3( 0, 0, 1);
        Ogre::Radian angle = Ogre::Radian(0);
        
        std::string addresses[6] = {"", "", "", "","", ""};
        std::string addresses2[6] = {"", "", "", "", "", ""};
        std::string upperleft[5] = {"", "", "", "", ""};
        std::string upperright[5] = {"", "", "", "", ""};
        std::string neckandup[5] = {"", "", "","",""};
        std::string empty[6] = {"", "", "", "","", ""};
        int numbers = 0;
        int uppernumbers = 0;
        int neckNumbers = 0;
        
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        if (bodyPart){
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           cellRender.insertMesh("meshes\\" + bodyPart->model, pos, axis, angle, npcName + "chest", addresses, numbers, true);   //2 0
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           addresses2[numbers] = npcName + "chest";
           addresses[numbers++] = npcName + "chest";
           upperleft[uppernumbers] = npcName + "chest";
           upperright[uppernumbers++] = npcName + "chest";
           neckandup[neckNumbers++] = npcName + "chest";
        }
           //std::cout << "GETTING NPC PART";
        //Orgre::SceneNode test = cellRender.getNpcPart();
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        const ESM::BodyPart *upperleg = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
        const ESM::BodyPart *groin = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
        const ESM::BodyPart *arm = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm");
        const ESM::BodyPart *neck = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
        const ESM::BodyPart *knee = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
        const ESM::BodyPart *ankle = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
        const ESM::BodyPart *foot = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
        const ESM::BodyPart *feet = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
        const ESM::BodyPart *tail = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
        const ESM::BodyPart *wrist = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist");
        const ESM::BodyPart *forearm = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm");
        const ESM::BodyPart *hand = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand.1st");
        const ESM::BodyPart *hands = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands.1st");
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        //std::cout << "RACE" << bodyRaceID << "\n";
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        Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
        std::string upperarmpath[2] = {npcName + "chest", npcName + "upper arm"};
        
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        if (groin){
            cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, Ogre::Radian(3.14), npcName + "groin", addresses, numbers);
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            addresses2[numbers] = npcName + "groin";
            addresses[numbers++] = npcName + "groin";
        }
        if (tail) {
            cellRender.insertMesh("tail\\" + tail->model, Ogre::Vector3(0 , 0, -76), axis, Ogre::Radian(3.14), npcName + "tail", addresses, numbers, "tail");
            //std::cout << "TAIL\n";
        }
        
        //addresses[1] = npcName + "groin";
        if(upperleg){
        cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, Ogre::Radian(3.14), npcName + "upper leg", addresses, numbers); //-18
        cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -16), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers);
        addresses2[numbers] = npcName + "upper leg2";
        addresses[numbers++] = npcName + "upper leg";
        cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
        }
        if(knee)
        {
            cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers);
        //cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), Ogre::Radian (1), npcName + "upper arm");
        cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers);
        
            addresses2[numbers] = npcName + "knee2";
            addresses[numbers++] = npcName + "knee";
        }
        if(ankle){
            
            cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -20), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers);   //-1
            cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0,0, -20), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
            
            addresses2[numbers] = npcName + "ankle2";
            addresses[numbers++] = npcName + "ankle";
        }
        if(foot){
            if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
            {
                feet = foot;
            }
            else
            {
                cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot", addresses, numbers);
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                cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot2", addresses2, numbers);
                addresses2[numbers] = npcName + "foot2";
                addresses[numbers++] = npcName + "foot";
            }
            //cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
        }
        if(feet){
            
            cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, Ogre::Radian(3.14), npcName + "foot", addresses, numbers);        //9, 0, -14
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            cellRender.insertMesh ("foot\\" + feet->model, Ogre::Vector3( 7, 4, -16), axis, Ogre::Radian(3.14), npcName + "foot2", addresses2, numbers);
            addresses2[numbers] = npcName + "foot2";
            addresses[numbers++] = npcName + "foot";
            //cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
        }
        
         
        if (arm){
            //010
            cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(-12.5, 0, 104), Ogre::Vector3(0, 1, 0), Ogre::Radian(-3.14 / 2), npcName + "upper arm", upperleft, uppernumbers);   //1, 0,.75
             //cellRender.rotateMesh(Ogre::Vector3(1, 0, 0), Ogre::Radian (.45), upperarmpath, 2);                                                                                          //-.5, 0, -.75
            cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(12.5, 0, 105), Ogre::Vector3(-.5, 0, -.75), Ogre::Radian(3.14), npcName + "upper arm2", upperright, uppernumbers);
            upperleft[uppernumbers] = npcName + "upper arm";
            upperright[uppernumbers++] = npcName + "upper arm2";
            cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);        //1 -1 1
            cellRender.rotateMesh(Ogre::Vector3(0, .1, 0),  Ogre::Radian(3.14/2), upperleft, uppernumbers);
        }
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        if (forearm)
        {
        //addresses[1] = npcName + "upper arm";
            cellRender.insertMesh("meshes\\" + forearm->model, Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "forearm", upperleft, uppernumbers);
            cellRender.insertMesh("meshes\\" + forearm->model, Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "forearm2", upperright, uppernumbers);
            upperleft[uppernumbers] = npcName + "forearm";
            upperright[uppernumbers++] = npcName + "forearm2";
        }
        //else
        //  std::cout << npcName << "has no forearm";
        if (wrist)
        {
            if(upperleft[uppernumbers - 1].compare(npcName + "upper arm") == 0)
            {
                cellRender.insertMesh("meshes\\b\\B_N_Argonian_M_Forearm.nif", Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "forearm", upperleft, uppernumbers);
                cellRender.insertMesh("meshes\\b\\B_N_Argonian_M_Forearm.nif", Ogre::Vector3(-12.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "forearm2", upperright, uppernumbers);
                upperleft[uppernumbers] = npcName + "forearm";
                upperright[uppernumbers++] = npcName + "forearm2";
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            }
            cellRender.insertMesh("meshes\\" + wrist->model, Ogre::Vector3(-9.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "wrist", upperleft, uppernumbers);
            cellRender.insertMesh("meshes\\" + wrist->model, Ogre::Vector3(-9.5, 0, 0), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "wrist2", upperright, uppernumbers);
            upperleft[uppernumbers] = npcName + "wrist";
            upperright[uppernumbers++] = npcName + "wrist2";
        }
        
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        if(hand)
        {
            //std::cout << "WE FOUND A HAND\n";
                                                            //-50, 0, -120
            //std::cout << "WE FOUND HANDS\n";
            std::string pass;
            if(hand->model.compare("b\\B_N_Dark Elf_F_Hands.1st.NIF")==0 && bodyRaceID.compare("b_n_dark elf_m_") == 0)
                pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF";   
            else
                pass = hand->model;
            cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers,false);   //0, 100, -100    0,0,120
            cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0,0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false);   //0, 100, -100    0,0,120
            upperleft[uppernumbers] = npcName + "hand";
            upperright[uppernumbers++] = npcName + "hand2";
            //cellRender.rotateMesh(Ogre::Vector3(0, 0,0),  Ogre::Radian(3.14), upperleft, uppernumbers);
            cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);
            cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers);
        }
        if(hands)
        {
            std::string pass;
            if(hands->model.compare("b\\B_N_Redguard_F_Hands.1st.nif")==0 && bodyRaceID.compare("b_n_redguard_m_") == 0)
                pass = "b\\B_N_Redguard_M_Hands.1st.nif";
            else if(hands->model.compare("b\\B_N_Imperial_M_Hands.1st.nif") == 0 && bodyRaceID.compare("b_n_nord_m_") == 0)
                pass = "b\\B_N_Nord_M_Hands.1st.nif";
            else
                pass =hands->model;                             //-50, 0, -120
            cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1,-110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers, false);   //0, 100, -100    42, 0, -110
            //cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 0,110), Ogre::Vector3(1, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers, false);   //0, 100, -100    42, 0, -110
            cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false);   //0, 100, -100    0,0,120
            upperleft[uppernumbers] = npcName + "hand";
            upperright[uppernumbers++] = npcName + "hand2";
            cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);
            cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers);
        }
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        //neck will reset chest counter
        if(neck)
        {
            cellRender.insertMesh ("meshes\\" + neck->model, Ogre::Vector3( 0, 0, 120), axis, Ogre::Radian(3.14), npcName + "neck", neckandup, neckNumbers);
            neckandup[neckNumbers++] = npcName + "neck";
        }
        cellRender.insertMesh (headModel, Ogre::Vector3( 0, 0, 5), axis, Ogre::Radian(0), npcName + "head", neckandup, neckNumbers);
        neckandup[neckNumbers++] = npcName + "head";
        cellRender.insertMesh (hairModel, Ogre::Vector3( 0, -1, 0), axis, Ogre::Radian(0), npcName + "hair", neckandup, neckNumbers);
        ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
        
    }
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    void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
    {
        environment.mMechanicsManager->addActor (ptr);
    }

    void Npc::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
    {
        environment.mMechanicsManager->removeActor (ptr);
    }

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    std::string Npc::getName (const MWWorld::Ptr& ptr) const
    {
        ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
            ptr.get<ESM::NPC>();

        return ref->base->name;
    }

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    MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
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    {
        if (!ptr.getRefData().getCreatureStats().get())
        {
            boost::shared_ptr<MWMechanics::CreatureStats> stats (
                new MWMechanics::CreatureStats);

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            ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
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            stats->mAttributes[0].set (ref->base->npdt52.strength);
            stats->mAttributes[1].set (ref->base->npdt52.intelligence);
            stats->mAttributes[2].set (ref->base->npdt52.willpower);
            stats->mAttributes[3].set (ref->base->npdt52.agility);
            stats->mAttributes[4].set (ref->base->npdt52.speed);
            stats->mAttributes[5].set (ref->base->npdt52.endurance);
            stats->mAttributes[6].set (ref->base->npdt52.personality);
            stats->mAttributes[7].set (ref->base->npdt52.luck);
            stats->mDynamic[0].set (ref->base->npdt52.health);
            stats->mDynamic[1].set (ref->base->npdt52.mana);
            stats->mDynamic[2].set (ref->base->npdt52.fatigue);

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            stats->mLevel = ref->base->npdt52.level;

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            ptr.getRefData().getCreatureStats() = stats;
        }

        return *ptr.getRefData().getCreatureStats();
    }

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    MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
    {
        if (!ptr.getRefData().getNpcStats().get())
        {
            // xxx
            boost::shared_ptr<MWMechanics::NpcStats> stats (
                new MWMechanics::NpcStats);

            ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();

            if (!ref->base->faction.empty())
            {
                // TODO research how initial rank is stored. The information in loadnpc.hpp are at
                // best very unclear.
                stats->mFactionRank[ref->base->faction] = 0;
            }

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            for (int i=0; i<27; ++i)
                stats->mSkill[i].setBase (ref->base->npdt52.skills[i]);

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            ptr.getRefData().getNpcStats() = stats;
        }

        return *ptr.getRefData().getNpcStats();
    }

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    boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
        const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
    {
        return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
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    }
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    MWWorld::ContainerStore<MWWorld::RefData>& Npc::getContainerStore (const MWWorld::Ptr& ptr)
        const
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    {
        if (!ptr.getRefData().getContainerStore().get())
        {
            boost::shared_ptr<MWWorld::ContainerStore<MWWorld::RefData> > store (
                new MWWorld::ContainerStore<MWWorld::RefData>);

            // TODO add initial content

            ptr.getRefData().getContainerStore() = store;
        }

        return *ptr.getRefData().getContainerStore();
    }

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    std::string Npc::getScript (const MWWorld::Ptr& ptr) const
    {
        ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
            ptr.get<ESM::NPC>();

        return ref->base->script;
    }

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    void Npc::registerSelf()
    {
        boost::shared_ptr<Class> instance (new Npc);

        registerClass (typeid (ESM::NPC).name(), instance);
    }
}