npc.cpp 2.67 KB
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#include "npc.hpp"

#include <components/esm/loadnpc.hpp>

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#include "../mwmechanics/creaturestats.hpp"

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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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namespace MWClass
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{
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    std::string Npc::getName (const MWWorld::Ptr& ptr) const
    {
        ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
            ptr.get<ESM::NPC>();

        return ref->base->name;
    }

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    MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
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    {
        if (!ptr.getRefData().getCreatureStats().get())
        {
            boost::shared_ptr<MWMechanics::CreatureStats> stats (
                new MWMechanics::CreatureStats);

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            ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
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            stats->mAttributes[0].set (ref->base->npdt52.strength);
            stats->mAttributes[1].set (ref->base->npdt52.intelligence);
            stats->mAttributes[2].set (ref->base->npdt52.willpower);
            stats->mAttributes[3].set (ref->base->npdt52.agility);
            stats->mAttributes[4].set (ref->base->npdt52.speed);
            stats->mAttributes[5].set (ref->base->npdt52.endurance);
            stats->mAttributes[6].set (ref->base->npdt52.personality);
            stats->mAttributes[7].set (ref->base->npdt52.luck);
            stats->mDynamic[0].set (ref->base->npdt52.health);
            stats->mDynamic[1].set (ref->base->npdt52.mana);
            stats->mDynamic[2].set (ref->base->npdt52.fatigue);

            ptr.getRefData().getCreatureStats() = stats;
        }

        return *ptr.getRefData().getCreatureStats();
    }

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    boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
        const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
    {
        return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
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	}

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    MWWorld::ContainerStore<MWWorld::RefData>& Npc::getContainerStore (const MWWorld::Ptr& ptr)
        const
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    {
        if (!ptr.getRefData().getContainerStore().get())
        {
            boost::shared_ptr<MWWorld::ContainerStore<MWWorld::RefData> > store (
                new MWWorld::ContainerStore<MWWorld::RefData>);

            // TODO add initial content

            ptr.getRefData().getContainerStore() = store;
        }

        return *ptr.getRefData().getContainerStore();
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    }

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    std::string Npc::getScript (const MWWorld::Ptr& ptr) const
    {
        ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
            ptr.get<ESM::NPC>();

        return ref->base->script;
    }

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    void Npc::registerSelf()
    {
        boost::shared_ptr<Class> instance (new Npc);

        registerClass (typeid (ESM::NPC).name(), instance);
    }
}