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  • engine-v0.1.5
    This is the Official engine version 0.1.5.
    
    o The Stage now keeps track of the tick count and passes it to the update method
      of Scene. There is a new Stage.tick property which tells you what the current
      tick is. The tick counts the number of frame updates, which run at a set
      interval (30 fps unless you change the code).
    o The Scene now takes a tick count and passes it to the update method of Actor
    o The Actor now takes a tick count and does nothing with it
  • engine-v0.1.4
    03fade72 · Enhance Renderer API ·
    This is the Official engine version 0.1.4
    
    o enhance the rendering API to allow for stroked shapes
    o enhance the polygon API to allow for more complex polygons
  • engine-v0.1.3
    This is the Official engine version 0.1.3
    
    o Add properties to allow access to actor width and height
  • engine-v0.1.2
    This is the Official engine version 0.1.2
    
    o Include key codes for number keys
    o Make all methods in all classes that don't return a value explicitely say that
      they return void.
  • engine-v0.1.1
    This is the Official engine version 0.1.1.
    
     o The Scene and Stage class now use KeyboardEvent and MouseEvent instead of
       Event
     o The mouse input handlers now return a boolean that indicates if default
       handling should be disabled or not
     o The Point class can return an array version of itself and set itself from
       such an array
     o The Renderer interface specifies an interface for more easily rendering an
       arbitrary polygon, and CanvasRenderer implements it.
  • engine-v0.1.0
    52787523 · Modify the Rendering API ·
    This is the  Official engine version 0.1.0
    
    This represents the initial TypeScript port of the engine with no other
    modifications.