• Terence Martin's avatar
    Use state logic to make a computer take a turn · c5d0a5ad
    Terence Martin authored
    This introduces the logic required to have the computer player take a
    turn. When this happens it will select a move, then walk to that
    location and push the appropriate ball.
    This lacks the change to the state where we know that the end of the
    round is at hand, so when this happens the two players just keep
    swapping back and forth doing nothing.
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