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Terence Martin authored
This is a feature of the AI that I wanted to implement originally but which I did not get around to in the press for getting the basic concept up and running. Essentially, when the AI is calculating the move that it wants to make, it should pretend that the gray bricks are not actually there (even if they are) under the theory that when the round ends, such balls will drop and would theoretically score more. To this end, the collision API for detecting if an entity blocks a ball now gets the isSimulation parameter so that this can happen.
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