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Terence Martin authored
For the arrow the only state we save is the direction we're pointing. This also updates the flip method to take a boolean that indicates if this flip is part of a simulation, so that it knows if it should change the visual orientation to match or not. Currently the simulation code does not invoke the update() method, so it is basically operating under the hope that an automatic arrow will be pointing the right direction when the ball gets there (same as a human).
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