... | ... | @@ -256,7 +256,7 @@ This will increase the `ColorChangeRequestCount` variable each time the dialogue |
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# 6. Create the UI Widgets
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# 6. UI
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The UI will be composed from two widgets
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- `UI_DialogueOption` - Which is just a button with a text, this represents a dialogue option
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... | ... | @@ -371,9 +371,9 @@ The UI will be composed from two widgets |
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# 7. Start
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- Place the `BP_MrCube` **Blueprint** in the level.
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- If you start the game and go near him the dialogue should start.
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- You can ask him to change his color four times before he gets annoyed.
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- Place the `BP_MrCube` **Blueprint** in the level
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- If you start the game and go near him the dialogue should start
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- You can ask him to change his color four times before he gets annoyed
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- Leaving him and returning again triggers the dialogue again
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