Use GUID instead of Node Indices for the Visited Dialogues History
This is basically an usability fix. Consider the following scenario:
- User created dialogue, checks if node was visited for node 6
- User ships game, save files are implemented and the history is saved.
- User modifies dialogue but the node 6 index changes to index 10, this would break the save files.
This needs to be implemented properly because we also need to be backwards compatible.
Edited by Daniel Butum