Commit d557eedd authored by NY00123's avatar NY00123

sw-src-and-build-addendum-20190129.7z

parent 98666f9d

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BUILD SOURCE CODE LICENSE TERMS: 06/20/2000
[1] I give you permission to make modifications to my Build source and
distribute it, BUT:
[2] Any derivative works based on my Build source may be distributed ONLY
through the INTERNET.
[3] Distribution of any derivative works MUST be done completely FREE of
charge - no commercial exploitation whatsoever.
[4] Anything you distribute which uses a part of my Build Engine source
code MUST include:
[A] The following message somewhere in the archive:
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
[B] This text file "BUILDLIC.TXT" along with it.
[C] Any source files that you modify must include this message as well:
// This file has been modified from Ken Silverman's original release
[5] The use of the Build Engine for commercial purposes will require an
appropriate license arrangement with me. Contact information is
on my web site.
[6] I take no responsibility for damage to your system.
[7] Technical support: Before contacting me with questions, please read
and do ALL of the following!
[A] Look through ALL of my text files. There are 7 of them (including this
one). I like to think that I wrote them for a reason. You will find
many of your answers in the history section of BUILD.TXT and
BUILD2.TXT (they're located inside SRC.ZIP).
[B] If that doesn't satisfy you, then try going to:
"http://www.advsys.net/ken/buildsrc"
where I will maintain a Build Source Code FAQ (or perhaps I might
just provide a link to a good FAQ).
[C] I am willing to respond to questions, but ONLY if they come at a rate
that I can handle.
PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS!
As my line of defense, I will post my current policy about
answering Build source questions (right below the E-mail address
on my web site.) You can check there to see if I'm getting
overloaded with questions or not.
If I'm too busy, it might say something like this:
I'm too busy to answer Build source questions right now.
Sorry, but don't expect a reply from me any time soon.
If I'm open for Build source questions, please state your question
clearly and don't include any unsolicited attachments unless
they're really small (like less than 50k). Assume that I have
a 28.8k modem. Also, don't leave out important details just
to make your question appear shorter - making me guess what
you're asking doesn't save me time!
----------------------------------------------------------------------------
-Ken S. (official web site: http://www.advsys.net/ken)
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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.
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The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".
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1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.
You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
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b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.
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These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.
In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
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This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.
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NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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END OF TERMS AND CONDITIONS
@echo off
cls
echo ***************************************************************************
echo * *
echo * Shadow Warrior (1997) Source Codes *
echo * ---------------------------------- *
echo * *
echo * [1] 1.0 [2] 1.1 *
echo * [3] Shareware 1.2 [4] UK 1.2 [5] Registered 1.2 [6] Parental locked 1.2 *
echo * *
echo * [0] Cancel and quit *
echo * *
echo ***************************************************************************
echo.
choice /C:6543210 /N Please select code tree to prepare in the DEV\SW directory:
echo.
if ERRORLEVEL 7 goto quit
if ERRORLEVEL 1 set CHOICE=6
if ERRORLEVEL 2 set CHOICE=5
if ERRORLEVEL 3 set CHOICE=4
if ERRORLEVEL 4 set CHOICE=3
if ERRORLEVEL 5 set CHOICE=2
if ERRORLEVEL 6 set CHOICE=1
REM Preparation common to all version
mkdir DEV
mkdir DEV\SW
mkdir DEV\SW\OBJ
mkdir DEV\SW\SETUP
mkdir DEV\SW\SETUP\MACT
copy source\CODE\*.LIB DEV\SW
copy source\CODE\OBJ\A.OBJ source\CODE\OBJ\MMULTI.OBJ source\CODE\OBJ\CACHE1D.OBJ DEV\SW\OBJ
copy source\CODE\SETUP\*.H DEV\SW\SETUP
copy source\CODE\SETUP\MACT\*.H source\CODE\SETUP\MACT\MACT386.LIB DEV\SW\SETUP\MACT
REM Unfortunately, the original HOOKS.OBJ as used in 1.0-1.2 includes direct
REM calls to MC functions. A recreated HOOKS.C file which is perfectly
REM matching is used. Apparently HOOKS.OBJ was built with the assistance of
REM headers from SWC0507B. In particular, DEBUG was defined to 1 in GAME.H,
REM thus NOMEMCHECK was *NOT* defined and calls to MC functions were inserted.
REM Similarly, edited MAKEFILEs are used, with the MC dependencies removed.
REM As a bonus, though, the static symbols were added.
call tools\striphdr DEV\SW newstuff\HOOKS.C
REM copy source\CODE\OBJ\HOOKS.OBJ DEV\SW\OBJ
if %CHOICE% == 1 goto sw10
REM Build engine object for 1.1 + 1.2
copy source\CODE\OBJ\ENGINE.OBJ DEV\SW\OBJ
if %CHOICE% == 2 goto sw11
REM Preparation for 1.2
copy source\CODE\OBJ\BUILD.OBJ DEV\SW\OBJ
copy source\CODE\WSTUB.EXE DEV\SW\WSTUBALT.EXE
copy tools\MAKEBLD.BAT DEV\SW
mkdir DEV\SW\ten
mkdir DEV\SW\ten\INCL
mkdir DEV\SW\ten\LIB
copy source\CODE\INCL\*.H DEV\SW\ten\INCL
copy source\CODE\LIB\SDKBOXR.LIB DEV\SW\ten\LIB\SDKBOXR.LIB
copy newstuff\SWV12ADD\MAKEFILE newstuff\SWV12ADD\makebld DEV\SW
REM Unfortunately a few of these will be overwritten soon (from SWV12)...
copy source\REGCODE\*.H source\REGCODE\*.DEF DEV\SW
call tools\STRIPREG.BAT
REM And here it begins...
call tools\striphdr DEV\SW source\SWV12ADD\MISCACTR.C source\SWV12ADD\PLAYER.C source\SWV12ADD\TEXT.C source\SWV12ADD\WEAPON.C
if %CHOICE% == 3 goto swshar12
if %CHOICE% == 4 goto swuk12
if %CHOICE% == 5 goto swreg12
if %CHOICE% == 6 goto swplck12
goto quit
:sw10
copy tools\MAKESW.BAT DEV\SW
copy F_OBJS\ENGINE.OBJ DEV\SW\OBJ
copy newstuff\sws10\*.OBJ DEV\SW\OBJ
copy newstuff\sws10\MAKEFILE DEV\SW
copy source\sws10\*.H source\sws10\*.DEF DEV\SW
call tools\STRIPS10.BAT
goto quit
:sw11
copy tools\MAKESW.BAT DEV\SW
copy newstuff\SWV11\*.OBJ DEV\SW\OBJ
copy newstuff\SWV11\MAKEFILE DEV\SW
copy source\SWV11\*.H source\SWV11\*.DEF DEV\SW
call tools\STRIPV11.BAT
goto quit
:swshar12
copy tools\MAKESW_2.BAT DEV\SW\MAKESW.BAT
copy newstuff\SWV12ADD\*.OBJ DEV\SW\OBJ
copy /Y source\SWV12ADD\SHAR\GAME.H DEV\SW
call tools\striphdr DEV\SW source\SWV12ADD\NET.C source\SWV12ADD\SHAR\GAME.C
goto quit
:swuk12
copy tools\MAKESW_2.BAT DEV\SW\MAKESW.BAT
copy newstuff\SWV12ADD\*.OBJ DEV\SW\OBJ
copy /Y source\SWV12ADD\UK\GAME.H DEV\SW
call tools\striphdr DEV\SW source\SWV12ADD\NET.C source\SWV12ADD\UK\GAME.C
goto quit
:swreg12
copy tools\MAKESW.BAT DEV\SW
copy newstuff\SWV12ADD\ALT\*.OBJ DEV\SW\OBJ
call tools\striphdr DEV\SW source\SWV12ADD\ALT\NET.C source\SWV12ADD\ALT\REG\GAME.C
goto quit
:swplck12
copy tools\MAKESW.BAT DEV\SW
copy newstuff\SWV12ADD\ALT\*.OBJ DEV\SW\OBJ
call tools\striphdr DEV\SW source\SWV12ADD\ALT\NET.C source\SWV12ADD\ALT\PLOCK\GAME.C
goto quit
:quit
========================================================================
Shadow Warrior (1997) and bonus Build Engine Source Codes Release - 2019
========================================================================
LEGAL
-----
This archive covers differing source snapshots of Shadow Warrior (1997),
a few Build Engine sources, and other files.
The Build Engine sources are licensed under the terms
of the Build Source Code License. They can be found in BUILDLIC.TXT.
The Shadow Warrior (1997) code is licensed under the terms of the GNU GPL
(General Public License) version 2 or later. See GPL-2.0.TXT for the details.
In addition to the terms of the GNU GPL referenced above, you are granted
a linking exception, for the purpose of linking any of the aforementioned
Shadow Warrior (1997) sources with other code used in
the original EXEs from 1997. This also covers derivatives
of the same code, like modern ports of the Build Engine.
Be warned that in general, the terms of the GNU GPL do *NOT* apply to any
such additional code. The Build Engine is a good example of this.
In particular, commercial exploitation of the additional code
is *NOT* allowed unless specifically permitted.
Please do not contact us for help with using the source code. We cannot
assist with getting this running and there is no guarantee of any kind.
Use at your own risk.
Any following mention of "Shadow Warrior" or "SW" will refer to the 1997 game.
ACKNOWLEDGEMENTS
----------------
This release is dedicated to the memory of Terence Colligan. Further known as
Terry, he was the founder of Tenberry Software (previously Rational Systems).
A notable product of this company for the time was DOS/4G, a DOS extender
used for a myriad of 32-bit DOS programs, and games in particular.
These include games made with the Build engine,
Shadow Warrior being no exception.
Many thanks go to 3D Realms for digging up old materials found in this
archive, including the Shadow Warrior source codes, later to be sent to
Richard Gobeille and Evan Ramos, who further inspected such materials.
Additional thanks go to Evan for getting the ball rolling, Devolver Digital
for their permission to release the old Shadow Warrior materials, and
Ken Silverman for his consent to release the older Build Engine sources.
Further thanks go to Ken Silverman for open-sourcing the Build Engine on 2000,
and to anybody involved in open-sourcing Shadow Warrior on 2005.
This includes Frank Maddin (one of the original Shadow Warrior programmers)
for digging up the sources and assisting with their release, Jonathon Fowler
(responsible for the JonoF ports of Build, Duke3D and SW) using his experience
for technical assistance, Charlie Wiederhold for preparing the
sources for release and 3D Realms for paving the way.
Finally, thanks to all fans of 3D Realms, Devolver Digital,
General Arcade, Shadow Warrior and the Build engine!
Building any of the Shadow Warrior EXEs or the SW Build editor EXE
------------------------------------------------------------------
The Shadow Warrior sources found in this archive were prepared in
such a way that with the right tools, you can create EXEs functionally
equivalent to the ones released on 1997, up to the following differences:
- Adding MemCheck (MC) 3.5 library code in the linking stage.
- Binding the DOS/4GW Professional 1.97 extender.
The SW EXEs in question can be found under the "exes" subdirectory, all
being named SWNMC.EXE. The SWB.EXE files are the originals from 1997, while
the SW.EXE ones are essentially SWB.EXE with the DOS/4GW extender removed.
For the Build editor, the relevant EXE is BUILDNMC.EXE.
As in the case of SW, BUILDB.EXE is the original EXE from 1997,
while BUILD.EXE is simply BUILDB.EXE without the extender.
For the behaviors to be as close to the originals as possible, it is important
to use Watcom C32 10.6, and no other version. If you don't mind the
accuracy, you can still try to use a different version,
but this has *NOT* been tested.
The following build directories are recommended if you want to further
increase the accuracy of the recreation (mostly for debugging information):
- Shareware versions 1.0 and 1.1, as well as the registered and
parental locked releases (1.2): C:\DEV\SW.
- Version 1.2, shareware and UK releases: H:\DEV\SW.
- The Build editor (as originally distributed with the game): C:\JIM\SW\CODE.
Additionally, for SW 1.2, it's recommended that the copy of Watcom C32
in use is found exactly at C:\WATCOM. In particular, this includes
setting the INCLUDE environment variable's value to C:\WATCOM\H,
in an uppercase (well, UPPERCASE) form.
Side-note: For SW 1.0 and 1.1, the Watcom path is shown in the original SW.MAP
files in the lowercase form of c:\watcom (as a part of c:\watcom\lib386).
Steps for building any of the EXEs:
1. Make sure you have a compatible DOS environment with a ready installation
of Watcom C32. As stated above, version 10.6 is (highly) recommended.
2. Further ensure there's no existing directory named DEV in the same
location as this README.TXT file and the PREP.BAT file.
3. Run PREP.BAT and then select the SW EXE you want to make. If you want
to make the editor EXE, choose any of the SW 1.2 EXEs.
4. Wait for PREP.BAT's run to complete. You should end up with files ready for
building under DEV\SW. As stated above, you may wish to set the exact location
appropriately (e.g., to H:\DEV\SW for the UK version), but this is optional.
5. Change to this same directory. To make the SW EXE, run MAKESW.BAT.
6. If you have previously chosen to prepare the files for any EXE matching
version 1.2, you can further make the Build Editor EXE by running MAKEBLD.BAT.
7. Please be warned that you may wish to ensure the DEV\SW\OBJ directory does
*not* include any of the following files first: MDASTR.OBJ, COLORMAP.OBJ.
Otherwise, the layout of any involved EXE may change, at least if
you're trying to build the game and editor EXEs altogether.
Faithfully recreating any EXE, given access to additional files
---------------------------------------------------------------
Please note that any output EXE file might still differ from the original,
depending on the specific MemCheck and DOS/4GW Professional files in use.
You should first prepare a modification of the PREP.BAT file:
1. Comment out this command: "call tools\striphdr DEV\SW newstuff\HOOKS.C"
2. Uncomment the next line: "REM copy source\CODE\OBJ\HOOKS.OBJ DEV\SW\OBJ"
3. Make sure the original unmodified make files are copied. In particular,
replace newstuff\sws10\MAKEFILE with source\sws10\MAKEFILE,
newstuff\SWV11\MAKEFILE with source\SWV11\MAKEFILE and/or
newstuff\SWV12ADD\MAKEFILE with source\CODE\MAKEFILE,
depending on the SW EXEs you want to recreate. For the Build editor,
replace newstuff\SWV12ADD\makebld with source\CODE\makebld.
Afterwards, you may create a source tree with the modified PREP.BAT file
(under DEV\SW) as previously described. You should then follow these steps:
1. Optionally edit the make file to omit the dependencies
on MC35A3S.LIB and RXA3S.LIB.
2. Make sure the following files from MemCheck 3.5 are present
in the same source tree: MC35A3R.LIB, RXA3R.LIB. If you don't edit
the make file, you'll also have to add MC35A3S.LIB and RXA3S.LIB.
3. Build the EXE as previously described.
4. To bind the DOS/4GW Professional 1.97 stub, make sure the files 4GWPRO.EXE
and 4GWBIND.EXE are present in the same directory. Use them like this:
"4gwpro 4gwbind sw.exe swb.exe -v"
Bonus addendum - Making the ENGINE.OBJ file (SW 1.1 & 1.2)
----------------------------------------------------------