Motoma (7bbf154a) at 27 Apr 08:29
@brabox I was going by the general sentiment in the thread, personally I think it works best as a disengage voice
Motoma (8467b4e4) at 16 Apr 11:41
Moved Theodens voice to when he nears death and the ""Together my lord Sauron we shall rule this middle earth" voice to Sarumans recruit voice. Still need to add "We must clear the forest to feed the forges of Isengard" to Fuel the Fires although I am not sure how to do this
Motoma (462a3230) at 14 Apr 08:10
Reactivated 2 voice files, moved to more appropriate triggers
Have these been demoed? Would be good to see them
Description*
Removed a bunch of animations that the community is generally opposed to. In some cases I was not able to distinguish desired animations from undesired. These can go back into the patch if the correct process is followed (descriptions/demonstrations of what each is and is then agreed to be placed in) but v8 has been delayed too long so all are out until it's done properly.
Changelog
Goblins
Goblin King:
- added new attack animations; (remove)
- added new attack charge animation; (remove)
- added new missing animation states; (remove)
- Fixed Goblin King's buggy mounted attack animation. (remove)
Half Troll Swordsmen:
- improved several idle, attack-move and selected animations; (edited to)
- improved several idle and selected animations;
Elves
- Lorien Warriors now have an attack run animation. (remove)
Men
Soldier of Gondor:
-added several new attack animations; (remove)
Checklist
I have:
(!42)
You need to be way more selective with these. They are over the top ridiculous, more akin to a pig being burnt alive than an orc dying. MAYBE for the Uruks some of these could be good. SOME.
GR.org Link
Description
The armor in armor.ini was misnamed making the upgrade ineffectual. Fixed now
Changelog
Checklist
I have:
(!42)
Motoma (aba85f84) at 26 Jan 13:03
Fixed peasant shield upgrade that made the upgrade ineffectual
Description*
Removed a bunch of animations that the community is generally opposed to. In some cases I was not able to distinguish desired animations from undesired. These can go back into the patch if the correct process is followed (descriptions/demonstrations of what each is and is then agreed to be placed in) but v8 has been delayed too long so all are out until it's done properly.
Changelog
Goblins
Goblin King:
- added new attack animations; (remove)
- added new attack charge animation; (remove)
- added new missing animation states; (remove)
- Fixed Goblin King's buggy mounted attack animation. (remove)
Half Troll Swordsmen:
- improved several idle, attack-move and selected animations; (edited to)
- improved several idle and selected animations;
Elves
- Lorien Warriors now have an attack run animation. (remove)
Men
Soldier of Gondor:
-added several new attack animations; (remove)
Checklist
I have:
(!42)
Motoma (591fe78e) at 23 Jan 18:05
Reverted added goblin king animations
Motoma (43393c87) at 23 Jan 17:40
Reverted the new gondor soldier attack animations
Motoma (52945119) at 23 Jan 17:27
Reverted lorien warrior attack run animation
Description
Fixed the slow-down bug that Sentiomax so diligently pointed out here #302
Changelog
Bug Fixes
- Fixed an issue where KoDA would slow down whilst crushing when using Glorious Charge
Checklist
I have:
(!42)
Motoma (20206944) at 23 Jan 09:08
Fixed Glorious Charge slowdown for KoDA
Motoma (00213093) at 23 Jan 09:06
Fixed GLorious Charge slowdown
Motoma (213bdecb) at 23 Jan 09:03
Motoma (942373ce) at 22 Jan 18:53
Revert "Disabled eva events for resource building upgrades"