Ardy Easy - Fix on fishing trawler detection

ghzrrah (https://www.runemate.com/community/threads/monkey-quester.25723/post-280498)

Ardy easy diary - we sank on the trawler - instead of climbling onto some debris and going to shore the script just quit.

Hmm, this is interesting. It should immediately hop worlds when you go out to sea. It should never be there long enough for the boat to sink. Looking at how this was implemented, I'm guessing that I'm not detecting the area appropriately for being on the ship. I will need to test this.

Current detection (roughly): image

Also reported by Murder0t1ca

Edited Jan 23, 2026 by MonkeyWithKeyboard
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