Update Json 1 Introduction and Installation authored by Brian K. Trotter's avatar Brian K. Trotter
......@@ -32,7 +32,7 @@ As it turns out, Unity has a port of Newtonsoft they already use as a dependency
You'll need to uninstall the Asset store version of Json.Net for Unity. If you don't, there will be a conflict once you install the Newtonsoft version directly.
### The Asset Pack (Optional)
### Option 1: The Asset Pack
I've made the core modules of the saving system into an asset pack that can be easily added to your project via the Package Manager. This simplifies many of the early steps in this tutorial, and you won't need to create the following files:
```
IJsonSaveable.cs
......@@ -48,7 +48,7 @@ This contains the final version of these files. All you'll need to do is add th
If you use this asset pack method, you also will not need to edit your manifest.json file to include Newtonsoft, as this dependency will automatically be added by the Package Manager when the asset pack is loaded.
### manifest.json
### Option 2: Editing manifest.json
**_NOTE: If you are using the Remote Config package in Unity, then a version of Newtonsoft has already been installed for you by Unity. This will be shown in the Package Manager as Newtonsoft Json 2.0.0, and you won't need to do this step._**
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