Commit 629d87a3 authored by David Gonçalves's avatar David Gonçalves 📖

improvements

parent 4ba282cc
# HF Story Editor
Hero Fighter story editor is a program for making custom stages that can be downloaded and played by everyone. The game's stages are written in XML format, which HF can interpret.
## Developers
- **MangaD** - Lead Developer
- **Tommy Chan** - Developer
- **zlyfer** - Developer
## Notes
### Ace Editor
### Editing the SWF
We use the [JPEXS Free Flash Decompiler](https://www.free-decompiler.com/flash/) program in order to replace the story XML files in the HF SWF file. This program has both a graphical UI and a command line version. We invoke the command line version programmatically so that the details on how to edit the SWF file are not obvious to the end-user.
Moreover, we only need the following files for it to work for our needs:
- ffdec.jar
- lib/ffdec_lib.jar
- lib/flashdebugger.jar
- lib/jna-x.x.x.jar
**All the other files can and should be removed.** Not only this reduces the size of our program as it will make it not possible to access the GUI of JPEXS.
### SWF 2 EXE
Finding how to programmatically convert a .swf file to a .exe file was not straightforward. There are a few programs out there that do this (e.g. [swf2exe](https://sourceforge.net/projects/swf2exe/)), but they are apparently not open source. It was by chance that I was able to find [this](https://github.com/devil-tamachan/tama-ieeye/blob/master/SWF2EXE/swf2exe/swf2exe/MainDlg.h#L98) piece of code by [devil-tamachan](https://github.com/devil-tamachan) on GitHub that showed me how to do this programmatically.
The algorithm is quite simple to implement, but I don't know yet why it works like this. For starters, there is a software called [Adobe Flash Player projector](https://www.adobe.com/support/flashplayer/debug_downloads.html), which is basically a program (.exe) that can run flash files (.swf). This program also has an option to create an .exe of the .swf file.
To convert programmatically, we do the following:
1. Create a copy of the Flash Player projector.
2. Append the .swf file to the projector's copy (merging the binaries basically).
3. Append the following footer to the file: [0x56, 0x34, 0x12, 0xFA]
4. Append the size of the .swf file (4 bytes) to the file.
There are different versions of the Flash Player projector, but this algorithm should work for all of them.
~ MangaD
## Credits
Hero Fighter is property of Marti Wong. The HF Story Editor was developed by MangaD, Tommy Chan and zlyfer.
\ No newline at end of file
......@@ -85,5 +85,8 @@ body::after {
width:100px;
}
#storynum {
width:100px;
width:50px;
}
#bg_selector {
width:110px;
}
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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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A font file writer to create TTF and WOFF (Webfonts).
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// Flash Player Version Detection - Rev 1.6
// Detect Client Browser type
// Copyright(c) 2005-2006 Adobe Macromedia Software, LLC. All rights reserved.
var isIE = (navigator.appVersion.indexOf("MSIE") != -1) ? true : false;
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{
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// version will be set for 7.X or greater players
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} catch (e) {
}
if (!version)
{
try {
// version will be set for 6.X players only
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.6");
// installed player is some revision of 6.0
// GetVariable("$version") crashes for versions 6.0.22 through 6.0.29,
// so we have to be careful.
// default to the first public version
version = "WIN 6,0,21,0";
// throws if AllowScripAccess does not exist (introduced in 6.0r47)
axo.AllowScriptAccess = "always";
// safe to call for 6.0r47 or greater
version = axo.GetVariable("$version");
} catch (e) {
}
}
if (!version)
{
try {
// version will be set for 4.X or 5.X player
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.3");
version = axo.GetVariable("$version");
} catch (e) {
}
}
if (!version)
{
try {
// version will be set for 3.X player
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.3");
version = "WIN 3,0,18,0";
} catch (e) {
}
}
if (!version)
{
try {
// version will be set for 2.X player
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash");
version = "WIN 2,0,0,11";
} catch (e) {
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}
}
return version;
}
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function GetSwfVer(){
// NS/Opera version >= 3 check for Flash plugin in plugin array
var flashVer = -1;
if (navigator.plugins != null && navigator.plugins.length > 0) {
if (navigator.plugins["Shockwave Flash 2.0"] || navigator.plugins["Shockwave Flash"]) {
var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : "";
var flashDescription = navigator.plugins["Shockwave Flash" + swVer2].description;
var descArray = flashDescription.split(" ");
var tempArrayMajor = descArray[2].split(".");
var versionMajor = tempArrayMajor[0];
var versionMinor = tempArrayMajor[1];
var versionRevision = descArray[3];
if (versionRevision == "") {
versionRevision = descArray[4];
}
if (versionRevision[0] == "d") {
versionRevision = versionRevision.substring(1);
} else if (versionRevision[0] == "r") {
versionRevision = versionRevision.substring(1);
if (versionRevision.indexOf("d") > 0) {
versionRevision = versionRevision.substring(0, versionRevision.indexOf("d"));
}
}
var flashVer = versionMajor + "." + versionMinor + "." + versionRevision;
}
}
// MSN/WebTV 2.6 supports Flash 4
else if (navigator.userAgent.toLowerCase().indexOf("webtv/2.6") != -1) flashVer = 4;
// WebTV 2.5 supports Flash 3
else if (navigator.userAgent.toLowerCase().indexOf("webtv/2.5") != -1) flashVer = 3;
// older WebTV supports Flash 2
else if (navigator.userAgent.toLowerCase().indexOf("webtv") != -1) flashVer = 2;
else if ( isIE && isWin && !isOpera ) {
flashVer = ControlVersion();