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Rémi

@Lilyel
  • Lilyel
  • README.md

🧑‍💻 I am a software developer specialized in computer graphics.

♥️ I like making tools for artists, research & development and games.

  • Studies
  • Professional Contributions
  • Personal Projects
    • Cloudy
    • K-Buffer And Translucency
    • "Volume-Preserving Deformation of Terrain in Real-Time"
    • "Improved Alpha-Tested Magnification for Vector Textures and Special Effects"
    • Firefly
    • Particles Sample
    • Battleship
    • Super Small Boat
  • School Projects
    • Master Final Project
    • Audiovisual Project
    • A-Void
    • Tower Defense
    • WarCreaft
    • Protokit Island
    • CreaDoom
    • CreaSkweek

Studies

I have a Master's Degree in Computer Science specialized in Computer Graphics and Image Processing, with Upper Second-Class Honours.

Before this, I passed a Bachelor's Degree in Video Game Programming, with Upper Second-Class Honours.

Professional Contributions

I developed Autodesk Maya plugins in C++ at The Beast Makers:

  • Study of unified models for creation and animation of virtual characters
  • Real-time animation of 2D Texture
    • French presentation at RADI 2019
    • Trailer showing off the plugin in a production: Brawl Stars Animation: Piper's Sugar & Spice!

I worked on JanKen Battle Arena at Bakcorp Studio, a mobile game developed with Unity3D:

  • Automation tools for image scaling and compression
  • Translation tool
  • Mini-games
  • Localization module
  • Menus, dialogues and in-game UI
  • Asset integration
  • Google Play Services integration
  • In-App Purchases integration
  • iOS porting

Personal Projects

Cloudy

Link to the Cloudy repository Little infinite game with clouds

✏️ TypeScript
📚 Cocos2D
💽 Web
📅 2023

K-Buffer And Translucency

Link to the K-Buffer Translucency repository Scientific paper implementation

✏️ C++
📚 OpenGL
💽 Windows
📅 2020

"Volume-Preserving Deformation of Terrain in Real-Time"

Link to the SnowTerrainDeformation repository Scientific paper implementation

✏️ C++
📚 OpenGL
💽 Windows
📅 2020

"Improved Alpha-Tested Magnification for Vector Textures and Special Effects"

Link to the ValveSignedDistanceField repository Scientific paper implementation

✏️ C++
📚 SFML
💽 Windows
📅 2017

Firefly

Link to the Firefly repository 2D puzzle game

✏️ C#
📚 Unity3D
💽 Android
📅 2015

Particles Sample

Link to the Particles repository Representation of simple maths functions with 2D particles

✏️ C++
📚 SFML
💽 Windows
📅 2014

Battleship

Link to the Battleship repository 2D adaptation of “Battleship” board game

✏️ C
📚 CSFML
💽 Windows
📅 2013

Super Small Boat

Link to the Super Small Boat repository 2D horizontal never ending shooter

✏️ C++
📚 SFML
💽 Windows
📅 2013

School Projects

Master Final Project

Link to the Master Final Project repository Images stylization
Scientific paper implementation in stereo

✏️ C++
📚 OpenGL, Qt, Eigen
💽 Linux
📅 2018 - Master's Degree

Audiovisual Project

Link to the Audiovisual Project repository Object detection and tracking in small video using Lukas & Kanade
Audio spatialization in stereo

✏️ C++
📚 OpenCV, OpenAL, OpenAL Soft
💽 Windows, Linux
📅 2017 - Master's Degree

A-Void

Link to the A-Void repository Local multiplayer 3D arcade game in space

✏️ C++, Blueprint
📚 Unreal Engine 4
💽 Windows
📅 2015 - Bachelor's Degree

Tower Defense

Link to the Tower Defense repository Multiplayer cooperative 2D tower defense

✏️ C++
📚 SFML
💽 Windows
📅 2015 - Bachelor's Degree

WarCreaft

Link to the WarCreaft repository 2D real-time time strategic game

✏️ C++
📚 SFML
💽 Windows
📅 2014-2015 - Bachelor's Degree

Protokit Island

Link to the Protokit Island repository 3D racing game with car customization

✏️ C#
📚 Unity3D
💽 Windows
📅 2014 - Bachelor's Degree

CreaDoom

Link to the CreaDoom repository 3D first-person shooter

✏️ C++
📚 DirectX 9
💽 Windows
📅 2013 - Bachelor's Degree

CreaSkweek

Link to the CreaSkweek repository 2D puzzle game

✏️ C
📚 CSFML
💽 Windows
📅 2013 - Bachelor's Degree

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About

Pronounced as: /ʁemi/

Hi, I am @Lilyel. I am a software developer specialised in computer graphics. I like making tools for artists, research & development and games.

Info

5:26 PM
Member since June 30, 2026