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Stalfos-enemy random pathfinding ignores certain solid-tile boundaries
Operating System:
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Windows (32-bit) -
Windows (64-bit) -
OSX (64-bit) -
Linux (32-bit) -
Linux (64-bit)
Select Bug Category:
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Audio -
Controls -
Dialogue -
Dungeon -
Enemy AI -
File Select -
Graphical -
Items -
Inventory -
Objects/World -
Player -
Savedata
Description (describe accurately and as best as you can):
The Stalfos-like enemy has a particularly odd bug exclusive to it's instance of random pathfinding. In the main room of the example dungeon, there are walls surrounding the chest containing the Bow item. Their random pathfinding appears to completely ignore said walls surrounding the chest, allowing them to walk right through them should their pathfinding have them path through it. The solid tiles used for the walls are part of the custom-sets the a* based pathfinding uses as obstacles to avoid for calculation and route making, so this should not happen...