Some doors make carried objects invisible
Operating System:
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Windows (32-bit) -
Windows (64-bit) -
OSX (64-bit) -
Linux (32-bit) -
Linux (64-bit)
Select Bug Category:
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Audio -
Controls -
Dialogue -
Dungeon -
Enemy AI -
File Select -
Graphical -
Items -
Inventory -
Objects/World -
Player -
Savedata
Bug Status:
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Gamebreaking/Crashes/Softlocks/etc -
Critical, while not gamebreaking or crash inducing, may majorly impact functionality, playability, etc -
Non-critical (no major negative or functional impact, just an ignorable quirk or otherwise anomalous behavior)
Description (describe accurately and as best as you can):
- Version: v1.0-hotfix1
- Reproduced status: Easily reproduced multiple times
Doors seen doing this:
- Link's house door
- The dungeon entrance
- The left and right door of the dungeon entrance room
The behavior is not entirely consist though. I have seen cases where going through the left dungeon entrance room door keeps the object visible one time, but not another. I've also seen the object become visible after going through the door again.
Interestingly the middle door of the dungeon entrance room doesn't seem to do this.
It seems that the in-dungeon doors that do this still allow you to throw the invisible object, whereas going through the other doors does not.
Edited by ntfwc