Special K v 0.8.61
(.1): Fixed missing DLL export for wglSwapBuffers; needed for use as OpenGL32.dll + Fixed the EULA screen to support agreeing with gamepad / keyboard :) + Fixed OpenGL transparency option for ImGui rendering. + Fixes OpenGL OSD text rendering memory issues in 32-bit games >> The fix is sub-optimal and it is not recommended that you use the text-based OSD in OpenGL games until I can re-write it. * Performance widgets are actually higher performance in OpenGL than the OSD, please use widgets to monitor performance instead. + A handful of 32-bit OpenGL games continue to have issues and you may need to use EnableCEGUI=false to resolve compatibility issues. >> CEGUI is only used for achievement popups and OSD text; other overlay / UI aspects will continue to work.