Special K v. 0.8.57
(.1): Added a startup banner with version info, and new options to control the
complexity of the FPS readout in the OSD.
+ Improved SteamAPI offline DRM bypass to work in all games tested;
+ Improved support for native Steam controller games
>> Local DLL wrapper is needed for both of these things and so is the
INI option referred to as "SpoofBLoggedOn."
+ In D3D11 games that use multi-threaded rendering, ReShade triggering works
as intended.
+ Added option to disable gamepad input to a game, similar to the m&kb options
* New Command Console Variables:
================================
Input.Keyboard.DisableToGame (Boolean): Blocks Keyboard Input
Input.Mouse.DisableToGame (Boolean): Blocks Mouse Input
Input.Gamepad.DisableToGame (Boolean): Blocks Gamepad Input
Input.Gamepad.DisableRumble (Boolean): Blocks Rumble*
(*) All APIs except DirectInput
Input.Gamepad.XInput.UIController (Integer): 0-3, 4=Disable
Input.Gamepad.Steam.UIController (Integer): 0-15, 16=Disable