Special K v 0.8.43

 + Enabled triple-buffering override in D3D11 fullscreen (non-flip-model) mode
 + Disabled non-mipmapped texture cache in Divinity: Original Sin 2

  >> If you want to mod its UI textures, turn this option back on and turn staging texture
       uploads on. This is under the D3D11 / Texture Management settings.

 + Improved multi-threaded texture cache performance for games like Divinity: Original Sin 2
 + Removed username from file paths in logs
 + Add SteamAPI offline check bypass option