Special K v 0.8.32

  * Profile Name Collision Avoidance

 + Global Injector Profiles for Steam games use the application name as defined by the game's manifest
   >> Prior to this, they used <app_name.exe>, which was too generic.

 + This is a two-stage process that involves booting SteamAPI up to determine the AppID and then
     parsing the manifest.

   >> Translation and mapping data for each game is maintained in a new AppCache\... directory structure
   >> Profile migration occurs automatically, but for some games my overlay may not render correctly
        the first time you run a pre-migrated game.
   >> In some cases, deleting the original <app_name.exe> directory may even be necessary.

 + Later versions of Special K will allow blacklisting launchers and other components that share Steam AppIDs