EventHandling
Ideas:
- transfer playerEvents into fields
- restructure the fields, maybe different classes for each FieldType, combine that with the texture
- static eventHandler, executes events with the collisiontype of a field --> if u run into a water field, ask for swimming, if u running in a highgrass field --> chance of dokemon encounter
Dokemon lvl of wyld dokemon: enter the idea of Bioms --> also dokemon types, level, standard groundTexture questions: How to create Bioms inGame?
collisionTypes: 0-nothing happens 1-cant go further (collision with rock or tree or house etc) 2-wanna go swim? 3-possible dokemon encounter 4-enter healthCenter 5-enter Store 6-talk to npc 7-grab item from ground
Edited by Joriex