Make canceling movement more responsive
Issue: Currently, if a player plans a path to walk on (the blue squares make the path) and presses [esc] to cancel the pathway, and then quickly presses a direction key the path, as expected disappears. Then the new path is momentarily displayed. However, the next "move-tick" the path disappears and the player stands still, needing to press the direction keys again.
Expected: If [esc] is pressed, followed by movement keys, the current path should disappear and the player should start walking directly on the new path.