Scale augmentation cost depending on the gear level
The main reason is the too high cost for new player / low level gear.
It's a very first idea, the formula can obviously change if needed.
The current one is :
(Q+1) * 15 * 2 ^ N (Where Q is the quality and N is the number of augment on the gear)
The one I imagine works like that :
(Q+1) * (~~(5 + 0.5 * GearLevel)) * 2 ^ N (Where GearLevel is the real gear level)
More in depth info about it here : https://docs.google.com/spreadsheets/d/1pimOipjP6yV70ETlN1osZfG6EdnHURjyk7XGeI0D1us/edit?usp=sharing
In addition, Salvage can also change a bit to offer more materials to new player (And higher player)
I think about 2 ways
1 : Change in
salvager.jsthe "Quantity" for materials from 3 to 4
2 : Also scale the salvage product with level (idk how to do it)
I think that trinket can also have a new scale (But idk what's your project about other use of essences)