'Escort' event phase
If I end up implementing this I'll clean it up and submit it as a PR. Otherwise, it would be nice to have eventually.
Similar to Overwatch's escort/payload mechanic. Escort a NPC/mob towards a certain point.
Options to consider:
- Does the 'payload' NPC stop and attack mobs it meets?
- Can the payload be attacked and killed (some 'NPC' objects should be invincible like a siege weapon or something)?
- Is the payload fixed to its track (also, multiple waypoints?) or can it detour to attack enemies?
- Does the payload stop if enemies are nearby?
Configure: Objective movement speed (normal? slow? 100% sprint chance? etc)