'Capture' event phase
If I end up implementing this I'll clean it up and submit it as a PR. Otherwise, it would be nice to have eventually.
Similar to capture points in many games (ex overwatch). While players are in range of a certain location, increase progress.
If possible, mobs nearby would stop progress and mobs w/ no players around would remove progress.
Ideally also configurable: needed time/progress, capture range, progress gained/lost by players and mobs (low priority) .