isleward issueshttps://gitlab.com/Isleward/isleward/-/issues2020-11-16T15:06:23Zhttps://gitlab.com/Isleward/isleward/-/issues/1630Enhancement: Allow toggle chat to be above player character2020-11-16T15:06:23ZEric JawEnhancement: Allow toggle chat to be above player characterIt would be nice to have a toggle for showing the chat above the player character
Sometimes it's difficult to keep up with looking at chat.It would be nice to have a toggle for showing the chat above the player character
Sometimes it's difficult to keep up with looking at chat.https://gitlab.com/Isleward/isleward/-/issues/1628Add a cooldown overlay to quickslot items2020-11-16T14:44:54ZVildravnAdd a cooldown overlay to quickslot itemsAdd a cooldown overlay similar to spells to quickslot items, so you can tell at a glance if your quickslot item is off cooldown.Add a cooldown overlay similar to spells to quickslot items, so you can tell at a glance if your quickslot item is off cooldown.VildravnVildravnhttps://gitlab.com/Isleward/isleward/-/issues/1625Visual Bug With The Stash2020-10-30T20:16:32ZKerriganZVisual Bug With The StashIf you try to withdraw something from the shared stash while you tried to stash something into the shared stash when it's already full, the withdrawn item will be invisible in your inventory if the item was at the position of the last it...If you try to withdraw something from the shared stash while you tried to stash something into the shared stash when it's already full, the withdrawn item will be invisible in your inventory if the item was at the position of the last item (according to the order in your inventory). ![image](/uploads/00028a613eda2f057fd4b7bdb49cd7f8/image.png) The withdrawn item will get into the slot of the item that you tried to stash and change positions after changing character or relogging. ![image](/uploads/9b64cfd46a849d9dcf363d11acf66de1/image.png) (The item is in the inventory it's just invisible even if you try to get your inventory full of items it will left 1 "empty" slot)https://gitlab.com/Isleward/isleward/-/issues/1624Cowl of Obscurity is generated at a low level but requires max level farming2020-10-27T18:06:39ZhazelCowl of Obscurity is generated at a low level but requires max level farmingCowl of Obscurity is sold at Gaekatla exalted rep which takes minimum ~15 hours of farming Estuary for rep, which requires level 20/decent gear to effectively farm solo, but it generates at low levels (4-13 was Polfy's old wiki estimation).Cowl of Obscurity is sold at Gaekatla exalted rep which takes minimum ~15 hours of farming Estuary for rep, which requires level 20/decent gear to effectively farm solo, but it generates at low levels (4-13 was Polfy's old wiki estimation).https://gitlab.com/Isleward/isleward/-/issues/1622Shift compare should be disabled on the equipment UI2020-10-26T17:25:50ZhazelShift compare should be disabled on the equipment UIYou can press shift to compare your equipped gear with your equipped gear, which combines the augmented stats with the normal stats as gray text (and adds the values). Holding shift should probably just not do anything on this UI.
![ima...You can press shift to compare your equipped gear with your equipped gear, which combines the augmented stats with the normal stats as gray text (and adds the values). Holding shift should probably just not do anything on this UI.
![image](/uploads/77facad4fdca17495791c4155f3a0a39/image.png)
Then holding shift:
![image](/uploads/7325408a3be12cba13010af2a785cc89/image.png)https://gitlab.com/Isleward/isleward/-/issues/1617Relogging with pending party invites makes a new party2020-10-24T17:06:44ZhazelRelogging with pending party invites makes a new party- Log in on characterA
- Invite characterB
- CharacterB joins party
- Invite characterC
- Exit to character select and log back in on characterA
- characterC and characterA are in a new party, characterB is in a separate party- Log in on characterA
- Invite characterB
- CharacterB joins party
- Invite characterC
- Exit to character select and log back in on characterA
- characterC and characterA are in a new party, characterB is in a separate partyhttps://gitlab.com/Isleward/isleward/-/issues/1605If you close the door in Bera's house and log out, you are respawned at the e...2021-06-25T07:25:44ZhazelIf you close the door in Bera's house and log out, you are respawned at the entrance of the sewershttps://gitlab.com/Isleward/isleward/-/issues/1598Sometimes, a mob's aggro range will increase2020-10-24T05:51:21ZBig Bad WaffleSometimes, a mob's aggro range will increaseWe've heard of this happening with Stinktooth suddenly attacking players on the stairs (8 tiles vs default aggro of 7) and recently, I've heard of a snake doing the same, but from 9 tiles.
ooooooooo was messing with 2 radius fireblast i...We've heard of this happening with Stinktooth suddenly attacking players on the stairs (8 tiles vs default aggro of 7) and recently, I've heard of a snake doing the same, but from 9 tiles.
ooooooooo was messing with 2 radius fireblast in temple, so maybe that caused it?https://gitlab.com/Isleward/isleward/-/issues/1577Sometimes charge doesn't clear your movement queue2020-09-18T17:29:32ZhazelSometimes charge doesn't clear your movement queueThe queue will be cleared visually on the client, but after finishing charging to the enemy the player will continue walking on the previously queued path.The queue will be cleared visually on the client, but after finishing charging to the enemy the player will continue walking on the previously queued path.https://gitlab.com/Isleward/isleward/-/issues/1544Mobs should not attempt to get line of sight if they plan on casting a spell ...2020-09-09T06:25:51ZBig Bad WaffleMobs should not attempt to get line of sight if they plan on casting a spell that has needLos marked as falseCurrently, mobs will always try to get LoS before they attempt to attack you with any of their abilities. Even if the ability is marked as `needLos: false`Currently, mobs will always try to get LoS before they attempt to attack you with any of their abilities. Even if the ability is marked as `needLos: false`https://gitlab.com/Isleward/isleward/-/issues/1537Fishing rod effect isn't shown if a player started fishing before they were l...2020-08-30T01:01:16ZhazelFishing rod effect isn't shown if a player started fishing before they were loaded in- First player starts away from the second player, so the second player isn't sent to the first
- Second player starts fishing
- First player moves towards the second player (easily done if you use a mount to move fast)
- The first playe...- First player starts away from the second player, so the second player isn't sent to the first
- Second player starts fishing
- First player moves towards the second player (easily done if you use a mount to move fast)
- The first player doesn't see the second player's fishing line visual effect
This might work with logging in while the other player is fishing as well but I haven't tested.https://gitlab.com/Isleward/isleward/-/issues/1534Items with faction itemEffects seem to generate with less rolls than intended2020-08-29T04:46:48ZhazelItems with faction itemEffects seem to generate with less rolls than intendedFor example, a rare Akarei neck had only 2 stats (although it was a double roll of resistances, so it could be 3 but unlikely. Kohn said he'd seen it before with other faction items having 1 less roll than they should). Apparently, after...For example, a rare Akarei neck had only 2 stats (although it was a double roll of resistances, so it could be 3 but unlikely. Kohn said he'd seen it before with other faction items having 1 less roll than they should). Apparently, after using an unstable idol on them they have the correct number of rolls.https://gitlab.com/Isleward/isleward/-/issues/1526Closing the NPC trade UI should return to the NPC's dialogues2020-08-22T22:07:27ZhazelClosing the NPC trade UI should return to the NPC's dialoguesIf you're still next to the NPC, closing the sell/buy/buyback menus with the X button seems like it should take you back to the NPC dialogue but you have to `right click > talk` or walk away and back to talk to them again.If you're still next to the NPC, closing the sell/buy/buyback menus with the X button seems like it should take you back to the NPC dialogue but you have to `right click > talk` or walk away and back to talk to them again.https://gitlab.com/Isleward/isleward/-/issues/1525Item cooldowns in tooltips don't update in real time2021-06-25T05:58:47ZhazelItem cooldowns in tooltips don't update in real timeThe item in your inventory has to be unhovered and hovered again for the tooltip to be rebuilt which shows the current cooldown.The item in your inventory has to be unhovered and hovered again for the tooltip to be rebuilt which shows the current cooldown.https://gitlab.com/Isleward/isleward/-/issues/1522Allow fishing stats to be generated on other equipment2020-08-17T20:30:38ZhazelAllow fishing stats to be generated on other equipmentFor example, I want to make a head slot item that rolls with catchChance. These stats shouldn't naturally generate but if the blueprint has `stats: ['catchChance', 'catchChance', 'fishWeight']` then these stats should be generated.For example, I want to make a head slot item that rolls with catchChance. These stats shouldn't naturally generate but if the blueprint has `stats: ['catchChance', 'catchChance', 'fishWeight']` then these stats should be generated.https://gitlab.com/Isleward/isleward/-/issues/1489On mobile, the sounds play even when the app is in the backgroud2021-01-17T14:24:17ZVildravnOn mobile, the sounds play even when the app is in the backgroudOn mobile, the sounds play even when the app is in the backgroud.
The easiest fix is to mute the sound in the client code when out of focus.On mobile, the sounds play even when the app is in the backgroud.
The easiest fix is to mute the sound in the client code when out of focus.https://gitlab.com/Isleward/isleward/-/issues/1466Carp stacking issues again2020-12-20T23:22:46ZhazelCarp stacking issues againDragging carp-on-stick items on top of each other doesn't increase quantity number in the corner or in the name of the tooltip.
[2020-04-16_11-24-05.mkv](/uploads/f3140c2ff33d956af0aee504089a284b/2020-04-16_11-24-05.mkv)Dragging carp-on-stick items on top of each other doesn't increase quantity number in the corner or in the name of the tooltip.
[2020-04-16_11-24-05.mkv](/uploads/f3140c2ff33d956af0aee504089a284b/2020-04-16_11-24-05.mkv)https://gitlab.com/Isleward/isleward/-/issues/1460Move crafting to a mod2020-06-07T06:15:05ZBig Bad WaffleMove crafting to a modThis includes materials, salvaging, fishing, gathering, enchanting, alchemy, cooking, did I miss something?This includes materials, salvaging, fishing, gathering, enchanting, alchemy, cooking, did I miss something?https://gitlab.com/Isleward/isleward/-/issues/1458Crafted Item Tooltip Does Not Refresh If MouseOver Too Quickly2020-04-11T19:04:11ZBreadSliceCrafted Item Tooltip Does Not Refresh If MouseOver Too QuicklyIf you craft an item in the shrine and relatively quickly move over it after hitting "craft", the tooltip will not show the update from the new roll unless you move off and back on the item.If you craft an item in the shrine and relatively quickly move over it after hitting "craft", the tooltip will not show the update from the new roll unless you move off and back on the item.https://gitlab.com/Isleward/isleward/-/issues/1456Casting charge cancels auto-attack2020-11-19T06:58:27ZBig Bad WaffleCasting charge cancels auto-attackThis is probably because of the self-stunThis is probably because of the self-stun